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UE2:BubbleSpawner (U2XMP)
- Package:
- U2
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BubbleSpawner.uc $Author: Mfox $ $Date: 8/05/02 12:35p $ $Revision: 5 $
Properties[edit]
Property group 'BubbleSpawner'[edit]
bContinuous[edit]
Type: bool
once started, keep spawning bubbles forever
bDestroy[edit]
Type: bool
whether to destroy BubbleSpawner when first group of bubbles spawned
Default value: True
bTrigger[edit]
Type: bool
if set, bubbles spawned on trigger, otherwise spawned on creation
MaxBubbles[edit]
Type: int
max # bubbles to spawn
Default value: 8
MinBubbles[edit]
Type: int
min # bubbles to spawn
Default value: 1
OffsetMaxX[edit]
Type: float
shift final X (along rotation axis) coordinate + this value
Default value: 5.0
OffsetMaxY[edit]
Type: float
shift final Y (along rotation axis) coordinate + this value
Default value: 5.0
OffsetMaxZ[edit]
Type: float
shift final Z coordinate + this value
Default value: 10.0
OffsetMinX[edit]
Type: float
shift final X (along rotation axis) coordinate - this value
OffsetMinY[edit]
Type: float
shift final Y (perpendicular to rotation axis) coordinate - this value
Default value: -5.0
OffsetMinZ[edit]
Type: float
shift final Z coordinate - this value
Default value: -5.0
TimeBetweenBubbles[edit]
Type: float
time delay between spawning each bubble
Default value: 0.1
TimeBetweenGroups[edit]
Type: float
time delay between spawning groups of bubbles
Default value: 5.0
Internal variables[edit]
BaseLocation[edit]
Type: Object.Vector
Modifiers: private
BaseRotation[edit]
Type: Object.Rotator
Modifiers: private
BubbleIndex[edit]
Type: int
Modifiers: private
NextBubbleTime[edit]
Type: float
Modifiers: private
NextGroupTime[edit]
Type: float
Modifiers: private
NumBubbles[edit]
Type: int
Modifiers: private
Default values[edit]
Property | Value |
---|---|
bDirectional | True |
bHidden | True |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
Tick[edit]
Overrides: Actor.Tick
Other instance functions[edit]
SetupSpawnBubbles[edit]
SpawnBubble[edit]
Trigger[edit]
Overrides: Actor.Trigger