I'm a doctor, not a mechanic
UE2:Tracer (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- U2Weapons
- Direct subclasses:
- AR_Tracer, DP_TracerAlt, DP_Tracer, P_TracerAlt, P_Tracer, SR_Tracer
- This class in other games:
- RTNP, U1, UT, UT2003, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Tracer.uc $Author: Mfox $ $Date: 6/25/02 11:48p $ $Revision: 6 $
Properties[edit]
Property group 'Tracer'[edit]
FadeTime[edit]
Type: float
MeshName[edit]
Type: string
Internal variables[edit]
FadeTimer[edit]
Type: float
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bMustFace | False | ||||||
CollisionHeight | 0.0060 | ||||||
CollisionRadius | 0.0030 | ||||||
DrawScale | 0.03 | ||||||
DrawScale3D |
|
||||||
DrawType | DT_None | ||||||
RemoteRole | ROLE_SimulatedProxy | ||||||
RenderIteratorClass | Class'Legend.AlwaysFace2RI' | ||||||
Style | STY_Translucent |
Functions[edit]
Events[edit]
PreBeginPlay[edit]
simulated event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions[edit]
Trigger[edit]
Overrides: Actor.Trigger