I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE1:BloodPool (U1)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U1 Object >> Actor >> Effects >> BloodPool
Package: 
UnrealShare
This class in other games:
RTNP, UT

BloodPool.

Default values[edit]

Property Value
AmbientGlow 100
AnimSequence 'Explo'
bHighDetail True
DrawType DT_Mesh
LifeSpan 5.0
Mesh LodMesh'UnrealShare.BSpot'

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

EndAnim[edit]

simulated function EndAnim ()