My program doesn't have bugs. It just develops random features.

UE1:PawnTeleportEffect (U1)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U1 Object >> Actor >> Effects >> PawnTeleportEffect
Package: 
UnrealShare
Direct subclass:
QueenTeleportEffect
This class in other games:
RTNP, UT

PawnTeleportEffect.

Default values[edit]

Property Value
AnimSequence 'All'
bParticles True
DrawScale 0.2
DrawType DT_Mesh
LifeSpan 1.0
LightBrightness 255
LightEffect LE_NonIncidence
LightHue 170
LightRadius 12
LightSaturation 96
LightType LT_Pulse
Mesh LodMesh'UnrealShare.TeleEffect3'
RemoteRole ROLE_SimulatedProxy
Skin Texture'UnrealShare.Effects.T_PawnT'
Style STY_Translucent
Texture Texture'UnrealShare.Effects.T_PawnT'

Instance functions[edit]

Initialize[edit]

function Initialize (Pawn Other, bool bOut)


States[edit]

Explode[edit]

Modifiers: auto

Explode.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


Explode.Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)