My program doesn't have bugs. It just develops random features.
UE1:PawnTeleportEffect (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- Direct subclass:
- QueenTeleportEffect
- This class in other games:
- RTNP, UT
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PawnTeleportEffect.
Default values[edit]
Property | Value |
---|---|
AnimSequence | 'All' |
bParticles | True |
DrawScale | 0.2 |
DrawType | DT_Mesh |
LifeSpan | 1.0 |
LightBrightness | 255 |
LightEffect | LE_NonIncidence |
LightHue | 170 |
LightRadius | 12 |
LightSaturation | 96 |
LightType | LT_Pulse |
Mesh | LodMesh'UnrealShare.TeleEffect3' |
RemoteRole | ROLE_SimulatedProxy |
Skin | Texture'UnrealShare.Effects.T_PawnT' |
Style | STY_Translucent |
Texture | Texture'UnrealShare.Effects.T_PawnT' |
Instance functions[edit]
Initialize[edit]
States[edit]
Explode[edit]
Modifiers: auto
Explode.BeginState[edit]
simulated event BeginState ()
Overrides: Object.BeginState (global)
Explode.Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)