Always snap to grid

UE1:ReSpawn (U1)

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U1 Object >> Actor >> Effects >> ReSpawn
Package: 
UnrealShare
This class in other games:
RTNP, UT

ReSpawn.

Default values[edit]

Property Value
bNetOptional True
bParticles True
bUnlit True
DrawScale 0.25
DrawType DT_Mesh
EffectSound1 Sound'UnrealShare.Generic.RespawnSound'
LifeSpan 1.0
LightBrightness 210
LightEffect LE_NonIncidence
LightHue 30
LightRadius 8
LightSaturation 224
LightType LT_Steady
Mesh LodMesh'UnrealShare.TeleEffect2'
RemoteRole ROLE_SimulatedProxy
Style STY_Translucent
Texture Texture'UnrealShare.DBEffect.de_A00'

Events[edit]

BeginPlay[edit]

simulated event BeginPlay ()

Overrides: Actor.BeginPlay


States[edit]

Explode[edit]

Modifiers: auto

Explode.AnimEnd[edit]

simulated event AnimEnd ()

Overrides: Actor.AnimEnd (global)


Explode.Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)