Always snap to grid
UE1:SmokeGenerator (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- UnrealShare
- Direct subclass:
- ShortSmokeGen
- This class in other games:
- RTNP, UT
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SmokeGenerator.
Properties[edit]
Property group 'SmokeGenerator'[edit]
BasePuffSize[edit]
Type: float
Default value: 1.75
bRepeating[edit]
Type: bool
GenerationType[edit]
Default value: Class'UnrealShare.SpriteSmokePuff'
RisingVelocity[edit]
Type: float
Default value: 75.0
SizeVariance[edit]
Type: float
how different each drip is
Default value: 1.0
SmokeDelay[edit]
Type: float
pause between drips
Default value: 0.15
TotalNumPuffs[edit]
Type: int
Default value: 200
Internal variables[edit]
i[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
bHidden | True |
bNetTemporary | False |
DrawType | DT_Sprite |
Style | STY_Masked |
Texture | Texture'UnrealShare.Effects.SmokePuff43' |
States[edit]
Active[edit]
Modifiers: auto
Active.Timer[edit]
event Timer ()
Overrides: Actor.Timer (global)
Active.Trigger[edit]
Overrides: Actor.Trigger (global)
Active.UnTrigger[edit]
Overrides: Actor.UnTrigger (global)