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UE1:SmokeGenerator (U1)

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U1 Object >> Actor >> Effects >> SmokeGenerator
Package: 
UnrealShare
Direct subclass:
ShortSmokeGen
This class in other games:
RTNP, UT

SmokeGenerator.

Properties[edit]

Property group 'SmokeGenerator'[edit]

BasePuffSize[edit]

Type: float


Default value: 1.75

bRepeating[edit]

Type: bool


GenerationType[edit]

Type: class<Effects>


Default value: Class'UnrealShare.SpriteSmokePuff'

RisingVelocity[edit]

Type: float


Default value: 75.0

SizeVariance[edit]

Type: float

how different each drip is

Default value: 1.0

SmokeDelay[edit]

Type: float

pause between drips

Default value: 0.15

TotalNumPuffs[edit]

Type: int


Default value: 200

Internal variables[edit]

i[edit]

Type: int


Default values[edit]

Property Value
bHidden True
bNetTemporary False
DrawType DT_Sprite
Style STY_Masked
Texture Texture'UnrealShare.Effects.SmokePuff43'

States[edit]

Active[edit]

Modifiers: auto

Active.Timer[edit]

event Timer ()

Overrides: Actor.Timer (global)


Active.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


Active.UnTrigger[edit]

event UnTrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger (global)