My program doesn't have bugs. It just develops random features.

UE1:SpriteSmokePuff (U1)

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U1 Object >> Actor >> Effects >> AnimSpriteEffect >> SpriteSmokePuff
Package: 
UnrealShare
Direct subclasses:
BigBlackSmoke, BlackSmoke, BloodPuff, GreenSmokePuff, RisingSpriteSmokePuff, WallHitEffect
This class in other games:
RTNP, UT

SpriteSmokePuff.

Properties[edit]

Property group 'SpriteSmokePuff'[edit]

NumSets[edit]

Type: int


Default value: 10

RisingRate[edit]

Type: float


Default value: 50.0

SSprites[edit]

Type: Texture

Array size: 20


Default value, index 0: Texture'UnrealShare.SmokeGray.sp_A00'

Default value, index 1: Texture'UnrealShare.SmokeGray.sp1_A00'

Default value, index 2: Texture'UnrealShare.SmokeGray.sp2_A00'

Default value, index 3: Texture'UnrealShare.SmokeGray.sp3_A00'

Default value, index 4: Texture'UnrealShare.SmokeGray.sp4_A00'

Default value, index 5: Texture'UnrealShare.SmokeGray.sp5_A00'

Default value, index 6: Texture'UnrealShare.SmokeGray.sp6_A00'

Default value, index 7: Texture'UnrealShare.SmokeGray.sp7_A00'

Default value, index 8: Texture'UnrealShare.SmokeGray.sp8_A00'

Default value, index 9: Texture'UnrealShare.SmokeGray.sp9_A00'

Default values[edit]

Property Value
bCorona False
bNetOptional True
DrawScale 2.0
DrawType DT_SpriteAnimOnce
LifeSpan 1.5
LightBrightness 10
LightHue 0
LightRadius 7
LightSaturation 255
LightType LT_None
NumFrames 8
Pause 0.05
Physics PHYS_Projectile
RemoteRole ROLE_SimulatedProxy
Style STY_Translucent
Texture Texture'UnrealShare.SmokeGray.sp1_A00'

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay