My program doesn't have bugs. It just develops random features.

UE1:Effects (U1)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U1 Object >> Actor >> Effects
Package: 
Engine
Direct subclasses:
AnimSpriteEffect, ArrowSpawner, BallExplosion, Blood2, BloodPool, Bubble1, Bubble, BulletHit, Chip, WaterImpact, DExplosion, Electricity, ExplodingWall, ExplosionChain, FatRing, FlameBall, Flame, GreenBlob, SmallSpark, MercFlare, ParticleBurst, PawnTeleportEffect, QueenShield, ReSpawn, RingExplosion, ShieldBeltEffect, Shield, SmokeGenerator, SmokeHoseDest, SmokeHose, SmokePuff, SmokeTrail, SparkBit, Sparks, SpikeExplosion, Splash, SpriteExplosion, TSmoke, TazerExplosion, TinyBurst
This class in other games:
RTNP, UT, UE2Runtime, UT2003, U2, UT2004, U2XMP

Effects, the base class of all gratuitous special effects.

Properties

Property group 'Effects'

bOnlyTriggerable

Type: bool


EffectSound1

Type: Sound


EffectSound2

Type: Sound


Default values

Property Value
bGameRelevant True
bNetTemporary True
CollisionHeight 0.0
CollisionRadius 0.0
DrawType DT_None