My program doesn't have bugs. It just develops random features.

UE1:Effects (U1)

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U1 Object >> Actor >> Effects
Package: 
Engine
Direct subclasses:
AnimSpriteEffect, ArrowSpawner, BallExplosion, Blood2, BloodPool, Bubble1, Bubble, BulletHit, Chip, WaterImpact, DExplosion, Electricity, ExplodingWall, ExplosionChain, FatRing, FlameBall, Flame, GreenBlob, SmallSpark, MercFlare, ParticleBurst, PawnTeleportEffect, QueenShield, ReSpawn, RingExplosion, ShieldBeltEffect, Shield, SmokeGenerator, SmokeHoseDest, SmokeHose, SmokePuff, SmokeTrail, SparkBit, Sparks, SpikeExplosion, Splash, SpriteExplosion, TSmoke, TazerExplosion, TinyBurst
This class in other games:
RTNP, UT, UE2Runtime, UT2003, U2, UT2004, U2XMP

Effects, the base class of all gratuitous special effects.

Properties[edit]

Property group 'Effects'[edit]

bOnlyTriggerable[edit]

Type: bool


EffectSound1[edit]

Type: Sound


EffectSound2[edit]

Type: Sound


Default values[edit]

Property Value
bGameRelevant True
bNetTemporary True
CollisionHeight 0.0
CollisionRadius 0.0
DrawType DT_None