Mostly Harmless
UE2:VoiceChatReplicationInfo (UT2004)
Object >> Actor >> Info >> ReplicationInfo >> VoiceChatReplicationInfo |
Contents
- 1 Constants
- 2 Properties
- 2.1 bAllowLocalBroadcast
- 2.2 bEnableVoiceChat
- 2.3 bPrivateChat
- 2.4 bRefresh
- 2.5 BroadcastRadius
- 2.6 Channels
- 2.7 ChatRoomClass
- 2.8 DefaultBroadcastRadius
- 2.9 DefaultChannel
- 2.10 GRI
- 2.11 InstalledCodec
- 2.12 LocalBroadcastRange
- 2.13 LocalMask
- 2.14 MaxChatters
- 2.15 PublicChannelNames
- 2.16 PublicMask
- 2.17 VCDescText
- 2.18 VCDisplayText
- 2.19 VoIPInternetCodecs
- 2.20 VoIPLANCodecs
- 2.21 Default values
- 3 Structs
- 4 Functions
- 4.1 Static events
- 4.2 Other static functions
- 4.3 Events
- 4.4 Other instance functions
- 4.4.1 AddVoiceChannel
- 4.4.2 AddVoiceChatter
- 4.4.3 CanJoinChannel
- 4.4.4 CheckChannels
- 4.4.5 CreateNewVoiceChannel
- 4.4.6 DestroyVoiceChannel
- 4.4.7 GetChannel
- 4.4.8 GetChannelAt
- 4.4.9 GetChannelMembers
- 4.4.10 GetChannelMembersAt
- 4.4.11 GetChannels
- 4.4.12 GetDefaultChannel
- 4.4.13 GetMask
- 4.4.14 GetMemberChannels
- 4.4.15 GetPlayerChannelCount
- 4.4.16 GetPlayerChannels
- 4.4.17 GetPublicChannelCount
- 4.4.18 GetPublicChannels
- 4.4.19 GetTitle
- 4.4.20 InitChannels
- 4.4.21 IsMember
- 4.4.22 JoinChannel
- 4.4.23 JoinChannelAt
- 4.4.24 LeaveChannel
- 4.4.25 NotifyTeamChange
- 4.4.26 RemoveVoiceChannel
- 4.4.27 RemoveVoiceChatter
- 4.4.28 SetMask
- 4.4.29 ValidRoom
- Package:
- Engine
- Direct subclass:
- UnrealVoiceReplicationInfo
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Contains information about the existing voice chat channels on the server. This class is simply a placeholder for the VoiceReplicationInfo, and should be implemented in a multi-player capable subclass.
Created by Ron Prestenback © 2003, Epic Games, Inc. All Rights Reserved
Constants[edit]
NUMPROPS[edit]
Value: 6
Properties[edit]
bAllowLocalBroadcast[edit]
Type: bool
Modifiers: globalconfig
Whether this server allows local channels
Default value: True
bEnableVoiceChat[edit]
Type: bool
Modifiers: globalconfig
Whether voice over IP is enabled on this server
Default value: True
bPrivateChat[edit]
Type: bool
Set by UnrealMPGameInfo.InitVoiceReplicationInfo()
bRefresh[edit]
Type: bool
Indicates a chat room has destroyed itself
BroadcastRadius[edit]
Type: float
Channels[edit]
Type: array<VoiceChatRoom>
Modifiers: protected
ChatRoomClass[edit]
Type: class<VoiceChatRoom>
Default value: Class'Engine.VoiceChatRoom'
DefaultBroadcastRadius[edit]
Type: float
Modifiers: globalconfig
Distance at which broadcast volume begins to fade
Default value: 20.0
DefaultChannel[edit]
Type: int
Channel that should be the default active channel for incoming clients that don't specify a default active channel
GRI[edit]
Type: GameReplicationInfo
InstalledCodec[edit]
Type: array<VoiceChatCodec>
Default value, index 0:
Member | Value |
---|---|
Codec | "CODEC_48NB" |
CodecDescription | "(4.8kbps) - Uses less bandwidth, but sound is not as clear." |
CodecName | "Less Bandwidth" |
Default value, index 1:
Member | Value |
---|---|
Codec | "CODEC_96WB" |
CodecDescription | "(9.6kbps) - Uses more bandwidth, but sound is much clearer." |
CodecName | "Better Quality" |
LocalBroadcastRange[edit]
Type: float
Modifiers: globalconfig
Maximum distance a local broadcast can be heard
Default value: 1000.0
LocalMask[edit]
Type: int
MaxChatters[edit]
Type: int
Modifiers: globalconfig
Max number of chatters allowed in a chatroom (0 - unlimited)
PublicChannelNames[edit]
Modifiers: localized
Default value, index 0: "Public"
Default value, index 1: "Local"
PublicMask[edit]
Type: int
VCDescText[edit]
Type: string
Array size: 6 (NUMPROPS
)
Modifiers: localized
Default value, index 0: "Enable voice chat on the server."
Default value, index 1: "Determines whether the \"local\" voice chat channel is created, which allows players to broadcast voice transmissions to all players in the immediate vicinity."
Default value, index 2: "Maximum distance at which a broadcast on the local channel may be heard"
Default value, index 3: "Distance at which local broadcasts begin to fade"
Default value, index 4: "Configure which codecs exist on the server and should be used in Internet games."
Default value, index 5: "Configure which codecs exist on the server and should be used in LAN games."
VCDisplayText[edit]
Type: string
Array size: 6 (NUMPROPS
)
Modifiers: localized
Default value, index 0: "Enable Voice Chat"
Default value, index 1: "Enable local Channel"
Default value, index 2: "Local Chat Range"
Default value, index 3: "Local Chat Radius"
Default value, index 4: "Allowed VoIP Codecs"
Default value, index 5: "Allowed VoIP LAN Codecs"
VoIPInternetCodecs[edit]
Modifiers: globalconfig
Default value: "CODEC_48NB"
VoIPLANCodecs[edit]
Modifiers: globalconfig
Default value, index 0: "CODEC_48NB"
Default value, index 1: "CODEC_96WB"
Default values[edit]
Property | Value |
---|---|
NetPriority | 3.001 |
Structs[edit]
VoiceChatCodec[edit]
Modifiers: native
Functions[edit]
Static events[edit]
GetDescriptionText[edit]
Overrides: Info.GetDescriptionText
Other static functions[edit]
FillPlayInfo[edit]
Overrides: Info.FillPlayInfo
GetCodecInfo[edit]
GetInstalledCodecs[edit]
Events[edit]
GetChannelCount[edit]
GetChannelIndex[edit]
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
PostNetBeginPlay[edit]
Overrides: Actor.PostNetBeginPlay
Timer[edit]
Overrides: Actor.Timer