UE1:UWindowBase (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
UT Object >> UWindowBase
Package:
UWindow
Direct subclasses:
UWindowList, UWindowLookAndFeel, UWindowWindow
This class in other games:

null

Constants

F_Normal

Value: 0

Normal font

F_Bold

Value: 1

Bold font

F_Large

Value: 2

Large font

F_LargeBold

Value: 3

Large, Bold font

Enums

FrameHitTest

HT_NW
HT_N
HT_NE
HT_W
HT_E
HT_SW
HT_S
HT_SE
HT_TitleBar
HT_DragHandle
HT_None

MenuSound

MS_MenuPullDown
MS_MenuCloseUp
MS_MenuItem
MS_WindowOpen
MS_WindowClose
MS_ChangeTab

MessageBoxButtons

MB_YesNo
MB_OKCancel
MB_OK
MB_YesNoCancel

MessageBoxResult

MR_None
MR_Yes
MR_No
MR_OK
MR_Cancel
also if you press the Close box.

PropertyCondition

PC_None
PC_LessThan
PC_Equal
PC_GreaterThan
PC_NotEqual
PC_Contains
PC_NotContains

TextAlign

TA_Left
TA_Right
TA_Center

Structs

HTMLStyle

int BulletLevel
0 = no bullet depth
string LinkDestination
Object.Color TextColor
Object.Color BGColor
bool bCenter
bool bLink
bool bUnderline
bool bNoBR
bool bHeading
bool bBold
bool bBlink

Region

int X
int Y
int W
int H

TexRegion

int X
int Y
int W
int H
Texture T

Functions

Static functions

BuildObjectWithProperties

static function Object BuildObjectWithProperties (string Text)


InStrAfter

static function int InStrAfter (string Text, string Match, int Pos)


Instance functions

GetRegion

function Region GetRegion (TexRegion T)


NewRegion

function Region NewRegion (float X, float Y, float W, float H)


NewTexRegion

function TexRegion NewTexRegion (float X, float Y, float W, float H, Texture T)