I don't need to test my programs. I have an error-correcting modem.
UE3:Object (UDK)
- Package:
- Core
- Direct subclasses:
- Actor, ActorFactory, AnimationCompressionAlgorithm, AnimMetaData, AnimNodeEditInfo, AnimNotify, AnimObject, AnimSequence, AnimSet, BookMark, BrowserManager, BrushBuilder, CameraAnim, CameraAnimInst, CameraModifier, CameraShake, Canvas, CascadeOptions, CheatManager, ClientBeaconAddressResolver, ClipPadEntry, CodecMovie, Commandlet, Component, CurveEdOptions, CurveEdPresetBase, CurveEdPresetCurve, CustomPropertyItemBindings, DamageType, DebugManager, EdCoordSystem, EditorUserSettings, EngineTypes, FaceFXAnimSet, FaceFXAsset, Font, FontImportOptions, ForceFeedbackManager, ForceFeedbackWaveform, ForceFieldShape, GameAICommand, GameCameraBase, GameCrowdAgentBehavior, GameCrowdGroup, GameExplosion, GameplayEvents, GameStatsDatabase, GameStatsVisitorImpl, GameThirdPersonCameraMode, GameTypes, GameViewportClient, GameWaveForms, GenericBrowserType, GeomModifier, IniLocPatcher, Interface, InterpCurveEdSetup, InterpEdOptions, InterpFilter, InterpGroup, InterpGroupInst, InterpTrack, InterpTrackHelper, InterpTrackInst, KismetBindings, KMeshProps, LensFlare, LensFlareEditorOptions, LensFlareEditorPropertyWrapper, LevelStreaming, LightFunction, LightingChannelsObject, LightmappedSurfaceCollection, LightmassLevelSettings, LightmassOptionsObject, LightmassPrimitiveSettingsObject, LocalMessage, MapInfo, MaterialEditorInstanceConstant, MaterialEditorInstanceTimeVarying, MaterialEditorOptions, MaterialExpression, MCPBase, MorphTarget, MorphTargetSet, MorphWeightSequence, MusicTrackDataStructures, NavigationHandle, NavMeshPathConstraint, NavMeshPathGoalEvaluator, ObjectReferencer, OnlineGameInterfaceImpl, OnlineGameplayEvents, OnlinePlayerStorage, OnlinePlaylistManager, OnlineRecentPlayersList, OnlineStats, OnlineSubsystem, ParticleEmitter, ParticleLODLevel, ParticleModule, ParticleModuleEventSendToGame, ParticleSystem, ParticleSystemReplay, PartyBeacon, PathConstraint, PathGoalEvaluator, PBRuleNodeBase, PhATSimOptions, PhysicalMaterial, PhysicalMaterialPropertyBase, PhysicsAsset, PhysicsAssetInstance, PhysicsLODVerticalDestructible, PhysicsLODVerticalEmitter, PhysXDestructible, PhysXDestructibleAsset, PhysXDestructibleStructure, PhysXFractureOptions, PhysXParticleSystem, Player, PostProcessChain, PostProcessEffect, Prefab, PrimitiveComponentFactory, ProcBuildingRuleset, RB_BodyInstance, RB_ConstraintInstance, RB_ConstraintSetup, ReachSpec, SavedMove, SaveGameSummary, Scene, SequenceObject, SequenceObjectHelper, Settings, ShadowMap2D, SkeletalMesh, SkeletalMeshSocket, SoundClass, SoundCue, SoundMode, SoundNode, SoundNodeHelper, SpeechRecognition, SpeedTree, StaticMeshMode_Options, Subsystem, Surface, TerrainEditOptions, TerrainLayerSetup, TerrainMaterial, ThumbnailLabelRenderer, ThumbnailManager, ThumbnailRenderer, UIRoot, UISceneManager, UnrealEdKeyBindings, UnrealEdOptions, UnrealEdTypes, UTCharFamilyAssetStore, UTCharInfo, UTFamilyInfo, UTMapMusicInfo, UTOfficialContent, UTPawnSoundGroup, UTTypes, WaveFormBase, WebApplication, WebRequest, WebResponse, StaticMesh, Field, Model, CascadeConfiguration, GameExplosionContent, GameSpecialMove, MeshBeacon
- This class in other games:
- RTNP, U1, UT, UE2Runtime, UT2003, U2, U2XMP, UT2004, UT3
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Constants[edit]
MaxInt[edit]
Value: 0x7fffffff
Pi[edit]
Value: 3.1415926535897932
RadToDeg[edit]
Value: 57.295779513082321600
180 / Pi
DegToRad[edit]
Value: 0.017453292519943296
Pi / 180
UnrRotToRad[edit]
Value: 0.00009587379924285
Pi / 32768
RadToUnrRot[edit]
Value: 10430.3783504704527
32768 / Pi
INDEX_NONE[edit]
Value: -1
AspectRatio4x3[edit]
Value: 1.33333
AspectRatio5x4[edit]
Value: 1.25
AspectRatio16x9[edit]
Value: 1.77778
InvAspectRatio4x3[edit]
Value: 0.75
InvAspectRatio5x4[edit]
Value: 0.8
InvAspectRatio16x9[edit]
Value: 0.56249
Properties[edit]
Property group 'Object'[edit]
Name[edit]
Type: name
Modifiers: native, const, editconst
ObjectArchetype[edit]
Type: Object
Modifiers: native, const, editconst
Internal variables[edit]
Class[edit]
Type: Class
Modifiers: native, const, editconst
HashNext[edit]
Type: pointer
Modifiers: native, private, const, editconst
HashOuterNext[edit]
Type: pointer
Modifiers: native, private, const, editconst
Linker[edit]
Type: Object
Modifiers: native, private, const, editconst, noexport
LinkerIndex[edit]
Type: pointer
Modifiers: native, private, const, editconst, noexport
NetIndex[edit]
Type: int
Modifiers: native, private, const, editconst, noexport
ObjectFlags[edit]
Type: qword
Modifiers: native, private, const, editconst
This needs to be 8-byte aligned in 32-bit!
ObjectInternalInteger[edit]
Type: int
Modifiers: native, private, const, editconst, noexport
Outer[edit]
Type: Object
Modifiers: native, const, editconst
StateFrame[edit]
Type: pointer
Modifiers: native, private, const, editconst
VfTableObject[edit]
Type: pointer
Modifiers: native, private, const, editconst, noexport
Enums[edit]
AlphaBlendType[edit]
Various ways to interpolate TAlphaBlend.
- ABT_Linear
- ABT_Cubic
- ABT_Sinusoidal
- ABT_EaseInOutExponent2
- ABT_EaseInOutExponent3
- ABT_EaseInOutExponent4
- ABT_EaseInOutExponent5
EAutomatedRunResult[edit]
These are the types of PerfMem RunResults you the system understands and can achieve. They are stored in the table as we will get "valid" numbers but we ran OOM. We want to list the numbers in the OOM case because there is probably something that jumped up to cause the OOM (e.g. vertex lighting).
- ARR_Unknown
- ARR_OOM
- ARR_Passed
EAxis[edit]
- AXIS_NONE
- = 0
- AXIS_X
- = 1
- AXIS_Y
- = 2
- AXIS_BLANK
- = 3. Need this because AXIS enum is used as bitfield in C++...
- AXIS_Z
- 4
EDebugBreakType[edit]
Different modes for the DebugBreak() method.
- DEBUGGER_NativeOnly
- DEBUGGER_ScriptOnly
- not yet implemented
- DEBUGGER_Both
- not yet implemented
EInputEvent[edit]
- IE_Pressed
- IE_Released
- IE_Repeat
- IE_DoubleClick
- IE_Axis
EInterpCurveMode[edit]
- CIM_Linear
- CIM_CurveAuto
- CIM_Constant
- CIM_CurveUser
- CIM_CurveBreak
- CIM_CurveAutoClamped
EInterpMethodType[edit]
- IMT_UseFixedTangentEvalAndNewAutoTangents
- IMT_UseFixedTangentEval
- IMT_UseBrokenTangentEval
ETickingGroup[edit]
Determines which ticking group an Actor/Component belongs to
- TG_PreAsyncWork
- Any item that needs to be updated before asynchronous work is done
- TG_DuringAsyncWork
- Any item that can be run in parallel of our async work
- TG_PostAsyncWork
- Any item that needs the async work to be done before being updated
- TG_PostUpdateWork
- Any item that needs the update work to be done before being ticked
Structs[edit]
See Object structs.
Functions[edit]
See Object functions.
Operators[edit]
See Object operators.