UE3:Object (UDK)
- Package:
- Core
- Direct subclasses:
- Actor, ActorFactory, AnimationCompressionAlgorithm, AnimMetaData, AnimNodeEditInfo, AnimNotify, AnimObject, AnimSequence, AnimSet, BookMark, BrowserManager, BrushBuilder, CameraAnim, CameraAnimInst, CameraModifier, CameraShake, Canvas, CascadeOptions, CheatManager, ClientBeaconAddressResolver, ClipPadEntry, CodecMovie, Commandlet, Component, CurveEdOptions, CurveEdPresetBase, CurveEdPresetCurve, CustomPropertyItemBindings, DamageType, DebugManager, EdCoordSystem, EditorUserSettings, EngineTypes, FaceFXAnimSet, FaceFXAsset, Font, FontImportOptions, ForceFeedbackManager, ForceFeedbackWaveform, ForceFieldShape, GameAICommand, GameCameraBase, GameCrowdAgentBehavior, GameCrowdGroup, GameExplosion, GameplayEvents, GameStatsDatabase, GameStatsVisitorImpl, GameThirdPersonCameraMode, GameTypes, GameViewportClient, GameWaveForms, GenericBrowserType, GeomModifier, IniLocPatcher, Interface, InterpCurveEdSetup, InterpEdOptions, InterpFilter, InterpGroup, InterpGroupInst, InterpTrack, InterpTrackHelper, InterpTrackInst, KismetBindings, KMeshProps, LensFlare, LensFlareEditorOptions, LensFlareEditorPropertyWrapper, LevelStreaming, LightFunction, LightingChannelsObject, LightmappedSurfaceCollection, LightmassLevelSettings, LightmassOptionsObject, LightmassPrimitiveSettingsObject, LocalMessage, MapInfo, MaterialEditorInstanceConstant, MaterialEditorInstanceTimeVarying, MaterialEditorOptions, MaterialExpression, MCPBase, MorphTarget, MorphTargetSet, MorphWeightSequence, MusicTrackDataStructures, NavigationHandle, NavMeshPathConstraint, NavMeshPathGoalEvaluator, ObjectReferencer, OnlineGameInterfaceImpl, OnlineGameplayEvents, OnlinePlayerStorage, OnlinePlaylistManager, OnlineRecentPlayersList, OnlineStats, OnlineSubsystem, ParticleEmitter, ParticleLODLevel, ParticleModule, ParticleModuleEventSendToGame, ParticleSystem, ParticleSystemReplay, PartyBeacon, PathConstraint, PathGoalEvaluator, PBRuleNodeBase, PhATSimOptions, PhysicalMaterial, PhysicalMaterialPropertyBase, PhysicsAsset, PhysicsAssetInstance, PhysicsLODVerticalDestructible, PhysicsLODVerticalEmitter, PhysXDestructible, PhysXDestructibleAsset, PhysXDestructibleStructure, PhysXFractureOptions, PhysXParticleSystem, Player, PostProcessChain, PostProcessEffect, Prefab, PrimitiveComponentFactory, ProcBuildingRuleset, RB_BodyInstance, RB_ConstraintInstance, RB_ConstraintSetup, ReachSpec, SavedMove, SaveGameSummary, Scene, SequenceObject, SequenceObjectHelper, Settings, ShadowMap2D, SkeletalMesh, SkeletalMeshSocket, SoundClass, SoundCue, SoundMode, SoundNode, SoundNodeHelper, SpeechRecognition, SpeedTree, StaticMeshMode_Options, Subsystem, Surface, TerrainEditOptions, TerrainLayerSetup, TerrainMaterial, ThumbnailLabelRenderer, ThumbnailManager, ThumbnailRenderer, UIRoot, UISceneManager, UnrealEdKeyBindings, UnrealEdOptions, UnrealEdTypes, UTCharFamilyAssetStore, UTCharInfo, UTFamilyInfo, UTMapMusicInfo, UTOfficialContent, UTPawnSoundGroup, UTTypes, WaveFormBase, WebApplication, WebRequest, WebResponse, StaticMesh, Field, Model, CascadeConfiguration, GameExplosionContent, GameSpecialMove, MeshBeacon
- This class in other games:
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Constants
MaxInt
Value: 0x7fffffff
Pi
Value: 3.1415926535897932
RadToDeg
Value: 57.295779513082321600
180 / Pi
DegToRad
Value: 0.017453292519943296
Pi / 180
UnrRotToRad
Value: 0.00009587379924285
Pi / 32768
RadToUnrRot
Value: 10430.3783504704527
32768 / Pi
INDEX_NONE
Value: -1
AspectRatio4x3
Value: 1.33333
AspectRatio5x4
Value: 1.25
AspectRatio16x9
Value: 1.77778
InvAspectRatio4x3
Value: 0.75
InvAspectRatio5x4
Value: 0.8
InvAspectRatio16x9
Value: 0.56249
Properties
Property group 'Object'
Name
Type: name
Modifiers: native, const, editconst
ObjectArchetype
Type: Object
Modifiers: native, const, editconst
Internal variables
Class
Type: Class
Modifiers: native, const, editconst
HashNext
Type: pointer
Modifiers: native, private, const, editconst
HashOuterNext
Type: pointer
Modifiers: native, private, const, editconst
Linker
Type: Object
Modifiers: native, private, const, editconst, noexport
LinkerIndex
Type: pointer
Modifiers: native, private, const, editconst, noexport
NetIndex
Type: int
Modifiers: native, private, const, editconst, noexport
ObjectFlags
Type: qword
Modifiers: native, private, const, editconst
This needs to be 8-byte aligned in 32-bit!
ObjectInternalInteger
Type: int
Modifiers: native, private, const, editconst, noexport
Outer
Type: Object
Modifiers: native, const, editconst
StateFrame
Type: pointer
Modifiers: native, private, const, editconst
VfTableObject
Type: pointer
Modifiers: native, private, const, editconst, noexport
Enums
AlphaBlendType
Various ways to interpolate TAlphaBlend.
- ABT_Linear
- ABT_Cubic
- ABT_Sinusoidal
- ABT_EaseInOutExponent2
- ABT_EaseInOutExponent3
- ABT_EaseInOutExponent4
- ABT_EaseInOutExponent5
EAutomatedRunResult
These are the types of PerfMem RunResults you the system understands and can achieve. They are stored in the table as we will get "valid" numbers but we ran OOM. We want to list the numbers in the OOM case because there is probably something that jumped up to cause the OOM (e.g. vertex lighting).
- ARR_Unknown
- ARR_OOM
- ARR_Passed
EAxis
- AXIS_NONE
- = 0
- AXIS_X
- = 1
- AXIS_Y
- = 2
- AXIS_BLANK
- = 3. Need this because AXIS enum is used as bitfield in C++...
- AXIS_Z
- 4
EDebugBreakType
Different modes for the DebugBreak() method.
- DEBUGGER_NativeOnly
- DEBUGGER_ScriptOnly
- not yet implemented
- DEBUGGER_Both
- not yet implemented
EInputEvent
- IE_Pressed
- IE_Released
- IE_Repeat
- IE_DoubleClick
- IE_Axis
EInterpCurveMode
- CIM_Linear
- CIM_CurveAuto
- CIM_Constant
- CIM_CurveUser
- CIM_CurveBreak
- CIM_CurveAutoClamped
EInterpMethodType
- IMT_UseFixedTangentEvalAndNewAutoTangents
- IMT_UseFixedTangentEval
- IMT_UseBrokenTangentEval
ETickingGroup
Determines which ticking group an Actor/Component belongs to
- TG_PreAsyncWork
- Any item that needs to be updated before asynchronous work is done
- TG_DuringAsyncWork
- Any item that can be run in parallel of our async work
- TG_PostAsyncWork
- Any item that needs the async work to be done before being updated
- TG_PostUpdateWork
- Any item that needs the update work to be done before being ticked
Structs
See Object structs.
Functions
See Object functions.
Operators
See Object operators.