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UE3:MaterialEditorOptions (UDK)

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UDK Object >> MaterialEditorOptions
Package: 
UnrealEd
This class in other games:
UT3

A configuration class used by the Material Editor to save editor settings across sessions.

Properties[edit]

Property group 'Options'[edit]

bAlwaysRefreshAllPreviews[edit]

Type: bool

Modifiers: config

If TRUE, always refresh all expression previews.

bDrawCurves[edit]

Type: bool

Modifiers: config

If TRUE, draw connections with splines. If FALSE, use straight lines.

Default value: True

bHideUnusedConnectors[edit]

Type: bool

Modifiers: config

If TRUE, don't render connectors that are not connected to anything.

bRealtimeExpressionViewport[edit]

Type: bool

Modifiers: config

If TRUE, the linked object viewport updates in realtime.

bRealtimeMaterialViewport[edit]

Type: bool

Modifiers: config

If TRUE, the 3D mateial preivew viewport updates in realtime.

bShowBackground[edit]

Type: bool

Modifiers: config

If TRUE, render background object in the preview scene.

bShowGrid[edit]

Type: bool

Modifiers: config

If TRUE, render grid the preview scene.

Default value: True

bUseSortedMenus[edit]

Type: bool

Modifiers: deprecated, config

If TRUE, use expression categorized menus.

bUseUnsortedMenus[edit]

Type: bool

Modifiers: config

If FALSE, use expression categorized menus.

FavoriteExpressions[edit]

Type: array<string>

Modifiers: config

The users favorite material expressions.