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UE3:UnrealEdTypes (UDK)

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UDK Object >> UnrealEdTypes
Package: 
UnrealEd

This will hold all of our enums and types and such that we need to use in multiple files where the enum can'y be mapped to a specific file.

Structs[edit]

LightmassBooleanParameterValue[edit]

Extends: LightmassParameterValue

Modifiers: native

Boolean parameter value

bool ParameterValue 
The boolean value to override the parent value with

LightmassParameterizedMaterialSettings[edit]

Modifiers: native

Structure for 'parameterized' Lightmass settings

LightmassScalarParameterValue EmissiveBoost 
Scales the emissive contribution of this material to static lighting.
LightmassScalarParameterValue DiffuseBoost 
Scales the diffuse contribution of this material to static lighting.
LightmassScalarParameterValue SpecularBoost 
Scales the specular contribution of this material to static lighting.
LightmassScalarParameterValue ExportResolutionScale 
Scales the resolution that this material's attributes were exported at.

This is useful for increasing material resolution when details are needed.

Default values:

Property Value
DiffuseBoost
Member Value
ParameterValue 1.0
EmissiveBoost
Member Value
ParameterValue 1.0
ExportResolutionScale
Member Value
ParameterValue 1.0
SpecularBoost
Member Value
ParameterValue 1.0

LightmassParameterValue[edit]

Modifiers: native

Base LightmassParameterValue class

bool bOverride 
If TRUE, override the given parameter with the given settings

LightmassScalarParameterValue[edit]

Extends: LightmassParameterValue

Modifiers: native

Scalar parameter value

float ParameterValue 
The scalar value to override the parent value with