UE3:UnrealEdTypes (UDK)

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UDK Object >> UnrealEdTypes
Package:
UnrealEd

This will hold all of our enums and types and such that we need to use in multiple files where the enum can'y be mapped to a specific file.

Structs

LightmassBooleanParameterValue

Extends: LightmassParameterValue

Modifiers: native

Boolean parameter value

bool ParameterValue
The boolean value to override the parent value with

LightmassParameterizedMaterialSettings

Modifiers: native

Structure for 'parameterized' Lightmass settings

LightmassScalarParameterValue EmissiveBoost
Scales the emissive contribution of this material to static lighting.
LightmassScalarParameterValue DiffuseBoost
Scales the diffuse contribution of this material to static lighting.
LightmassScalarParameterValue SpecularBoost
Scales the specular contribution of this material to static lighting.
LightmassScalarParameterValue ExportResolutionScale
Scales the resolution that this material's attributes were exported at.

This is useful for increasing material resolution when details are needed.

Default values:

Property Value
DiffuseBoost
Member Value
ParameterValue 1.0
EmissiveBoost
Member Value
ParameterValue 1.0
ExportResolutionScale
Member Value
ParameterValue 1.0
SpecularBoost
Member Value
ParameterValue 1.0

LightmassParameterValue

Modifiers: native

Base LightmassParameterValue class

bool bOverride
If TRUE, override the given parameter with the given settings

LightmassScalarParameterValue

Extends: LightmassParameterValue

Modifiers: native

Scalar parameter value

float ParameterValue
The scalar value to override the parent value with