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UE3:ParticleSystemReplay (UDK)
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Object >> ParticleSystemReplay |
- Package:
- Engine
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Properties[edit]
Property group 'ParticleSystemReplay'[edit]
ClipIDNumber[edit]
Type: int
Modifiers: native
Unique ID number for this replay clip
Internal variables[edit]
Frames[edit]
Type: array<ParticleSystemReplayFrame>
Modifiers: native, const
Ordered list of frames
Structs[edit]
ParticleEmitterReplayFrame[edit]
Modifiers: native
- int EmitterType
- Type of emitter (EDynamicEmitterType)
- int OriginalEmitterIndex
- Original index into the particle systems list of particle emitter indices. This is currently
only needed for mesh emitters.
- pointer{ struct FDynamicEmitterReplayDataBase } FrameState
- State for the emitter this frame. The actual object type
ParticleSystemReplayFrame[edit]
Modifiers: native
A single frame within this replay
- array<ParticleEmitterReplayFrame> Emitters
- Emitter frame state data