UE3:ParticleSystemReplay (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
UDK Object >> ParticleSystemReplay
Package:
Engine


Properties

Property group 'ParticleSystemReplay'

ClipIDNumber

Type: int

Modifiers: native

Unique ID number for this replay clip

Internal variables

Frames

Type: array<ParticleSystemReplayFrame>

Modifiers: native, const

Ordered list of frames

Structs

ParticleEmitterReplayFrame

Modifiers: native

int EmitterType
Type of emitter (EDynamicEmitterType)
int OriginalEmitterIndex
Original index into the particle systems list of particle emitter indices. This is currently

only needed for mesh emitters.

pointer{ struct FDynamicEmitterReplayDataBase } FrameState
State for the emitter this frame. The actual object type

ParticleSystemReplayFrame

Modifiers: native

A single frame within this replay

array<ParticleEmitterReplayFrame> Emitters
Emitter frame state data