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UE3:UTCharFamilyAssetStore (UDK)
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Object >> UTCharFamilyAssetStore |
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. Used to keep custom char assets alive after loading.
Properties[edit]
FamilyAssets[edit]
Modifiers: const
Pointers to all objects contained within asset packages.
FamilyID[edit]
Type: string
Modifiers: const
Id of family whose assets this is the store for.
NumPendingPackages[edit]
Type: int
Modifiers: const
Number of packages still waiting to be loaded. You need to wait for this to reach zero before calling StartCustomCharMerge
StartLoadTime[edit]
Type: float
Modifiers: const
Time that we started loading these assets.