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UE3:AnimationCompressionAlgorithm (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> AnimationCompressionAlgorithm |
- Package:
- Engine
- Direct subclasses:
- AnimationCompressionAlgorithm_BitwiseCompressOnly, AnimationCompressionAlgorithm_RemoveEverySecondKey, AnimationCompressionAlgorithm_RemoveLinearKeys, AnimationCompressionAlgorithm_RemoveTrivialKeys, AnimationCompressionAlgorithm_RevertToRaw
- This class in other games:
- UT3
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Baseclass for animation compression algorithms.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'AnimationCompressionAlgorithm'[edit]
RotationCompressionFormat[edit]
Type: AnimSequence.AnimationCompressionFormat
Format for bitwise compression of rotation data.
Default value: ACF_Float96NoW
Internal variables[edit]
bNeedsSkeleton[edit]
Type: bool
Compression algorithms requiring a skeleton should set this value to TRUE.
Description[edit]
Type: string
A human-readable name for this modifier; appears in editor UI.
Default value: "None"
TranslationCompressionFormat[edit]
Type: AnimSequence.AnimationCompressionFormat
Format for bitwise compression of translation data.