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UE3:GameCameraBase (UDK)

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UDK Object >> GameCameraBase
Package: 
GameFramework
Direct subclasses:
GameFixedCamera, GameThirdPersonCamera


Properties[edit]

bResetCameraInterpolation[edit]

Type: bool

Modifiers: transient

resets camera interpolation. Set on first frame and teleports to prevent long distance or wrong camera interpolations.

PlayerCamera[edit]

Type: GamePlayerCamera

Modifiers: transient


Functions[edit]

Events[edit]

ModifyPostProcessSettings[edit]

event ModifyPostProcessSettings (out PostProcessVolume.PostProcessSettings PP)


Other instance functions[edit]

Init[edit]

function Init ()


OnBecomeActive[edit]

function OnBecomeActive (GameCameraBase OldCamera)

Called when the camera becomes active

OnBecomeInActive[edit]

function OnBecomeInActive (GameCameraBase NewCamera)

Called when the camera becomes inactive

ProcessViewRotation[edit]

function ProcessViewRotation (float DeltaTime, Actor ViewTarget, out Object.Rotator out_ViewRotation, out Object.Rotator out_DeltaRot)


ResetInterpolation[edit]

function ResetInterpolation ()

Called to indicate that the next update should skip interpolation and snap to desired values.

UpdateCamera[edit]

function UpdateCamera (Pawn P, float DeltaTime, out Camera.TViewTarget OutVT)

Expected to fill in OutVT with new camera pos/loc/fov.