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UE3:GameCameraBase (UDK)
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Object >> GameCameraBase |
- Package:
- GameFramework
- Direct subclasses:
- GameFixedCamera, GameThirdPersonCamera
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Properties[edit]
bResetCameraInterpolation[edit]
Type: bool
Modifiers: transient
resets camera interpolation. Set on first frame and teleports to prevent long distance or wrong camera interpolations.
PlayerCamera[edit]
Type: GamePlayerCamera
Modifiers: transient
Functions[edit]
Events[edit]
ModifyPostProcessSettings[edit]
event ModifyPostProcessSettings (out PostProcessVolume.PostProcessSettings PP)
Other instance functions[edit]
Init[edit]
function Init ()
OnBecomeActive[edit]
function OnBecomeActive (GameCameraBase OldCamera)
Called when the camera becomes active
OnBecomeInActive[edit]
function OnBecomeInActive (GameCameraBase NewCamera)
Called when the camera becomes inactive
ProcessViewRotation[edit]
function ProcessViewRotation (float DeltaTime, Actor ViewTarget, out Object.Rotator out_ViewRotation, out Object.Rotator out_DeltaRot)
ResetInterpolation[edit]
function ResetInterpolation ()
Called to indicate that the next update should skip interpolation and snap to desired values.
UpdateCamera[edit]
Expected to fill in OutVT with new camera pos/loc/fov.