I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE3:GameFixedCamera (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> GameCameraBase >> GameFixedCamera
Package: 
GameFramework

"Fixed" camera mode. Views through a CameraActor in the level.

Properties[edit]

Property group 'GameFixedCamera'[edit]

DefaultFOV[edit]

Type: float

Modifiers: const, protected

FOV to fall back to if we can't get one from somewhere else.

Default value: 80.0

Instance functions[edit]

OnBecomeActive[edit]

function OnBecomeActive (GameCameraBase OldCamera)

Overrides: GameCameraBase.OnBecomeActive

Called when Camera mode becomes active

UpdateCamera[edit]

simulated function UpdateCamera (Pawn P, float DeltaTime, out Camera.TViewTarget OutVT)

Overrides: GameCameraBase.UpdateCamera

Expected to fill in OutVT with new camera pos/loc/fov.