Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:ShadowMap2D (UDK)
Object >> ShadowMap2D |
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Properties[edit]
bIsShadowFactorTexture[edit]
Type: bool
Modifiers: private, const
Indicates whether the texture contains shadow factors (0 for shadowed, 1 for unshadowed) or signed distance field values.
Default value: True
Component[edit]
Type: InstancedStaticMeshComponent
Modifiers: private, transient
Optional instanced mesh component this shadowmap is used with
CoordinateBias[edit]
Type: Object.Vector2D
Modifiers: private, const
The bias which is applied to the shadow-map coordinates before sampling the shadow-map textures.
CoordinateScale[edit]
Type: Object.Vector2D
Modifiers: private, const
The scale which is applied to the shadow-map coordinates before sampling the shadow-map textures.
InstanceIndex[edit]
Type: int
Modifiers: private, transient
Optional instance index this shadowmap is used with. If this is non-zero, this shadowmap object is temporary
LightGuid[edit]
Type: Object.Guid
Modifiers: private, const
The GUID of the light which this shadow-map is for.
Texture[edit]
Type: ShadowMapTexture2D
Modifiers: private, const
The texture which contains the shadow-map data.