The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE3:Scene (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Scene |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Scene - script exposed scene enums Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Constants[edit]
SDPG_NumBits[edit]
Value: 3
bits needed to store DPG value
Enums[edit]
EDetailMode[edit]
Detail mode for primitive component rendering.
- DM_Low
- DM_Medium
- DM_High
ESceneDepthPriorityGroup[edit]
A priority for sorting scene elements by depth. Elements with higher priority occlude elements with lower priority, disregarding distance.
- SDPG_UnrealEdBackground
- SDPG_World
- SDPG_Foreground
- SDPG_UnrealEdForeground
- SDPG_PostProcess