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UE3:SoundMode (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SoundMode |
- Package:
- Engine
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Properties[edit]
Property group 'EQ'[edit]
bApplyEQ[edit]
Type: bool
Whether to apply the EQ effect
EQSettings[edit]
Type: AudioEQEffect
Default value:
Member | Value |
---|---|
HFFrequency | 2000.0 |
HFGain | 1.0 |
LFFrequency | 600.0 |
LFGain | 1.0 |
MFBandwidth | 1.0 |
MFCutoffFrequency | 1000.0 |
MFGain | 1.0 |
Property group 'SoundClasses'[edit]
SoundClassEffects[edit]
Type: array<SoundClassAdjuster>
Array of changes to be applied to groups
Property group 'SoundMode'[edit]
Duration[edit]
Type: float
Duration of mode, negative means it will be applied until another mode is set.
Default value: -1.0
FadeInTime[edit]
Type: float
Time taken in seconds for the mode to fade in.
Default value: 0.2
FadeOutTime[edit]
Type: float
Time taken in seconds for the mode to fade out.
Default value: 0.2
InitialDelay[edit]
Type: float
Initial delay in seconds before the the mode is applied.
Structs[edit]
AudioEQEffect[edit]
Modifiers: native
- Object.double RootTime
- Start time of effect
- float HFFrequency
- High frequency filter cutoff frequency (Hz)
- float HFGain
- High frequency gain
- float MFCutoffFrequency
- Middle frequency filter cutoff frequency (Hz)
- float MFBandwidth
- Middle frequency filter bandwidth frequency (Hz)
- float MFGain
- Middle frequency filter gain
- float LFFrequency
- Low frequency filter cutoff frequency (Hz)
- float LFGain
- Low frequency filter gain
SoundClassAdjuster[edit]
Modifiers: native
Elements of data for sound group volume control
- AudioDevice.ESoundClassName SoundClassName
- The sound class this adjuster affects.
- name SoundClass
- (Debug: Should be the same as SoundClassName).
- float VolumeAdjuster
- A multiplier applied to the volume.
- float PitchAdjuster
- A multiplier applied to the pitch.
Default values:
Property | Value |
---|---|
PitchAdjuster | 1.0 |
SoundClass | 'Master' |
SoundClassName | Master |
VolumeAdjuster | 1.0 |