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UE3:GameExplosion (UDK)

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UDK Object >> GameExplosion
Package: 
GameFramework


Properties[edit]

Property group 'GameExplosion'[edit]

See GameExplosion property group GameExplosion.

Internal variables[edit]

ActorToIgnoreForDamage[edit]

Type: Actor

Modifiers: transient

Optional actor that does not receive any radial damage, to be specified at runtime

bFullDamageToAttachee[edit]

Type: bool

Modifiers: transient

Unused? Option to force full damage to the attachee actor.

ExplosionEffects[edit]

Type: GameExplosionContent

The archetype object referencing all of the content driven effects

HitActor[edit]

Type: Actor

Track if we've hit an actor, used to handle cases such as kidnapper protected from hostage damage

HitLocation[edit]

Type: Object.Vector

We need the hit location and hit normal so we can trace down to the actor to apply the decal (e.g. hitting wall or floor) *

HitNormal[edit]

Type: Object.Vector