Always snap to grid
UE3:ParticleModuleEventSendToGame (UDK)
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Object >> ParticleModuleEventSendToGame |
Contents
- Package:
- Engine
- Direct subclass:
- PMESTG_LeaveADecalBase
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Instance functions[edit]
DoEvent[edit]
function DoEvent (const out Object.Vector InCollideDirection, const out Object.Vector InHitLocation, const out Object.Vector InHitNormal, const out name InBoneName)
This is our function to allow subclasses to "do the event action" *