Gah - a solution with more questions. – EntropicLqd
UE3:PMESTG_LeaveADecalBase (UDK)
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Object >> ParticleModuleEventSendToGame >> PMESTG_LeaveADecalBase |
- Package:
- GameFramework
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Properties[edit]
PhysicalMaterialPropertyClass[edit]
Type: class<PhysicalMaterialPropertyBase>