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UE3:FaceFXAsset (UDK)

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UDK Object >> FaceFXAsset
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'FaceFXAsset'[edit]

PreviewMorphSets[edit]

Type: array<MorphTargetSet>

Modifiers: editoronly

MorphTargetSets used when previewing this FaceFXAsset in FaceFX Studio.

Note that these are only valid in the editor.

Internal variables[edit]

DefaultSkelMesh[edit]

Type: SkeletalMesh

Modifiers: const, editoronly

Default skeletal mesh to use when previewing this FaceFXAsset etc.

Is the one that was used as the basis for creating this Asset.

FaceFXActor[edit]

Type: pointer

Modifiers: const, native

Internal use. FaceFX representation of this asset.

MountedFaceFXAnimSets[edit]

Type: array<FaceFXAnimSet>

Modifiers: transient

Array of currently mounted FaceFXAnimSets. We only track this if GIsEditor!

NumLoadErrors[edit]

Type: int

Internal use. The number of errors generated during load.

RawFaceFXActorBytes[edit]

Type: array<byte>

Modifiers: const, native

Internal use. Raw bytes of the FaceFX Actor for this asset.

This only stays loaded in the editor.

RawFaceFXSessionBytes[edit]

Type: array<byte>

Modifiers: const, native

Internal use. Raw bytes of the FaceFX Studio session for this asset.

This only stays loaded in the editor.

ReferencedSoundCues[edit]

Type: array<SoundCue>

Modifiers: editoronly, notforconsole

Array of SoundCue objects that the FaceFXAsset references.

Native functions[edit]

MountFaceFXAnimSet[edit]

native final function MountFaceFXAnimSet (FaceFXAnimSet AnimSet)

Mounts the specified FaceFXAnimSet into this FaceFXAsset.

UnmountFaceFXAnimSet[edit]

native final function UnmountFaceFXAnimSet (FaceFXAnimSet AnimSet)

Internal use. Unmounts the specified FaceFXAnimSet from this FaceFXAsset.