Cogito, ergo sum

UE3:BrushBuilder (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> BrushBuilder
Package: 
UnrealEd
Direct subclasses:
ConeBuilder, CubeBuilder, CurvedStairBuilder, CylinderBuilder, LinearStairBuilder, SheetBuilder, SpiralStairBuilder, TetrahedronBuilder, VolumetricBuilder
This class in other games:
UT, U2, U2XMP, UE2Runtime, UT2003, UT2004, UT3


Properties[edit]

Property group 'BrushBuilder'[edit]

BitmapFilename[edit]

Type: string


Default value: "BBGeneric"

ToolTip[edit]

Type: string

Localized string that will be displayed as the name of this brush builder in the editor

Default value: "BrushBuilderName_Generic"

Internal variables[edit]

Group[edit]

Type: name

Modifiers: private


MergeCoplanars[edit]

Type: bool

Modifiers: private


Polys[edit]

Type: array<BuilderPoly>

Modifiers: private


Vertices[edit]

Type: array<Object.Vector>

Modifiers: private


Structs[edit]

BuilderPoly[edit]

array<int> VertexIndices 
int Direction 
name Item 
int PolyFlags 

Functions[edit]

Native functions[edit]

BadParameters[edit]

native function bool BadParameters (optional string msg)


BeginBrush[edit]

native function BeginBrush (bool InMergeCoplanars, name InGroup)


EndBrush[edit]

native function bool EndBrush ()


GetPolyCount[edit]

native function int GetPolyCount ()


GetVertex[edit]

native function Object.Vector GetVertex (int i)


GetVertexCount[edit]

native function int GetVertexCount ()


Poly3i[edit]

native function Poly3i (int Direction, int i, int j, int k, optional name ItemName, optional bool bIsTwoSidedNonSolid)


Poly4i[edit]

native function Poly4i (int Direction, int i, int j, int k, int l, optional name ItemName, optional bool bIsTwoSidedNonSolid)


PolyBegin[edit]

native function PolyBegin (int Direction, optional name ItemName)


PolyEnd[edit]

native function PolyEnd ()


Polyi[edit]

native function Polyi (int i)


Vertex3f[edit]

native function int Vertex3f (float x, float y, float z)


Vertexv[edit]

native function int Vertexv (Object.Vector v)


Events[edit]

Build[edit]

event bool Build ()