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UE3:StaticMeshMode_Options (UDK)

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UDK Object >> StaticMeshMode_Options
Package: 
UnrealEd

Options for the user to control how static meshes are dropped into the editor.

Properties[edit]

Property group 'StaticMeshMode_Options'[edit]

PreRotation[edit]

Type: Object.Rotator

Pre-rotation values to correct meshes with weird orientations.

RotationMax[edit]

Type: Object.Rotator


RotationMin[edit]

Type: Object.Rotator

Range for tweaks to rotation.

Scale3DMax[edit]

Type: Object.Vector


Default value:

Member Value
X 1.0
Y 1.0
Z 1.0

Scale3DMin[edit]

Type: Object.Vector

Range for tweaks to DrawScale3D.

Default value:

Member Value
X 1.0
Y 1.0
Z 1.0

ScaleMax[edit]

Type: float


Default value: 1.0

ScaleMin[edit]

Type: float

Range for tweaks to DrawScale.

Default value: 1.0

Property group 'StaticMeshSettings'[edit]

CollisionType[edit]

Type: Actor.ECollisionType

Settings that you want to apply to all static meshes that get placed.

Default value: COLLIDE_BlockWeapons