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UE3:SequenceObject (UDK)
Object >> SequenceObject |
- Package:
- Engine
- Direct subclasses:
- SequenceFrame, SequenceOp, SequenceVariable
- This class in other games:
- UT3
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Base class for all Kismet related objects.
Properties[edit]
Property group 'SequenceObject'[edit]
bOutputObjCommentToScreen[edit]
Type: bool
Should this object display ObjComment when activated?
bSuppressAutoComment[edit]
Type: bool
Should we suppress the 'auto' comment text - values of properties flagged with the 'autocomment' metadata string.
Default value: True
ObjComment[edit]
Type: string
User editable text comment
Internal variables[edit]
bDeletable[edit]
Type: bool
Whether or not this object is deletable.
Default value: True
bDrawFirst[edit]
Type: bool
Should this object be drawn in the first pass?
bDrawLast[edit]
Type: bool
Should this object be drawn in the last pass?
DrawHeight[edit]
Type: int
Cached drawing dimensions
DrawWidth[edit]
Type: int
Cached drawing dimensions
ObjCategory[edit]
Type: string
Modifiers: editoronly
Editor category for this object. Determines which kismet submenu this object should be placed in
ObjColor[edit]
Type: Object.Color
Modifiers: editoronly
Color used to draw the object
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
ObjInstanceVersion[edit]
Type: int
Modifiers: const
Class vs instance version, for offering updates in the Kismet editor
ObjName[edit]
Type: string
Modifiers: editoronly
Text label that describes this object
Default value: "Undefined"
ObjPosX[edit]
Type: int
Modifiers: editoronly
Visual position of this object within a sequence
ObjPosY[edit]
Type: int
Modifiers: editoronly
Visual position of this object within a sequence
ObjRemoveInProject[edit]
Modifiers: editoronly
List of games that do not want to display this object
ParentSequence[edit]
Type: Sequence
Modifiers: const, noimport
Sequence that contains this object
Functions[edit]
Static events[edit]
GetObjClassVersion[edit]
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.
Native functions[edit]
GetWorldInfo[edit]
Returns the current world's WorldInfo, useful for spawning actors and such.
ScriptLog[edit]
Writes out the specified text to a dedicated scripting log file.
Parameters:
- LogText - the text to print
- bWarning - true if this is a warning message. Warning messages are also sent to the normal game log and appear onscreen if Engine's configurable bOnScreenKismetWarnings is true
Events[edit]
IsPastingIntoLevelSequenceAllowed[edit]
Determines whether objects of this class are allowed to be pasted into level sequences.
Returns:
- TRUE if this sequence object can be pasted into level sequences.
IsPastingIntoUISequenceAllowed[edit]
Determines whether objects of this class are allowed to be pasted into UI sequences.
Returns:
- TRUE if this sequence object can be pasted into UI sequences.
IsValidLevelSequenceObject[edit]
Determines whether this class should be displayed in the list of available ops in the level kismet editor.
Returns:
- TRUE if this sequence object should be available for use in the level kismet editor
IsValidUISequenceObject[edit]
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor