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UE3:SequenceFrame (UDK)
Object >> SequenceObject >> SequenceFrame |
- Package:
- Engine
- Direct subclass:
- SequenceFrameWrapped
- This class in other games:
- UT3
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This class is used for rendering a box around a group of kismet objects in the kismet editor, for organization and clarity. Corresponds to a "comment box" in the kismet editor.
Properties[edit]
Property group 'SequenceFrame'[edit]
bDrawBox[edit]
Type: bool
Should we draw a box for this comment object, or leave it just as text.
bFilled[edit]
Type: bool
If we are drawing a box, should it be filled, or just an outline.
Default value: True
BorderColor[edit]
Type: Object.Color
If we are drawing a box for this comment object, what colour should the border be.
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 0 |
BorderWidth[edit]
Type: int
Width of border of comment box in pixels.
Default value: 1
bTileFill[edit]
Type: bool
If bDrawBox and bFilled are true, and FillMaterial or FillTexture are true, should be tile it across the box or stretch to fit.
FillColor[edit]
Type: Object.Color
If bDrawBox and bFilled are true, what colour should the background be.
Default value:
Member | Value |
---|---|
A | 16 |
B | 255 |
G | 255 |
R | 255 |
FillMaterial[edit]
Type: Material
Modifiers: editoronly
If bDrawBox and bFilled, you can optionally specify a material to fill the box with. If both FillTexture and FillMaterial are specified, the FillMaterial will be used.
FillTexture[edit]
Type: Texture2D
Modifiers: editoronly
If bDrawBox and bFilled, you can optionally specify a texture to fill the box with. If both FillTexture and FillMaterial are specified, the FillMaterial will be used.
SizeX[edit]
Type: int
Horizontal size of comment box in pixels.
Default value: 128
SizeY[edit]
Type: int
Vertical size of comment box in pixels.
Default value: 64
Default values[edit]
Property | Value |
---|---|
bDrawFirst | True |
ObjComment | "Comment" |
ObjName | "Sequence Comment" |
Events[edit]
IsValidUISequenceObject[edit]
Overrides: SequenceObject.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor