Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:AnimObject (UDK)

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UDK Object >> AnimObject
Package: 
Engine
Direct subclasses:
AnimNode, MorphNodeBase, SkelControlBase


Properties[edit]

CategoryDesc[edit]

Type: string

Modifiers: editoronly

Editor category for this object. Determines which animtree submenu this object should be placed in

DrawHeight[edit]

Type: int

Modifiers: editoronly

for editor use

DrawWidth[edit]

Type: int

Modifiers: editoronly

For editor use.

NodePosX[edit]

Type: int

Modifiers: editoronly

for editor use.

NodePosY[edit]

Type: int

Modifiers: editoronly

For editor use.

OutDrawY[edit]

Type: int

Modifiers: editoronly

for editor use.

SkelComponent[edit]

Type: SkeletalMeshComponent

Modifiers: const, transient

SkeletalMeshComponent owner