I love the smell of UnrealEd crashing in the morning. – tarquin
UE3:PhysicsAsset (UDK)
Object >> PhysicsAsset |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
BodySetup[edit]
Type: array<RB_BodySetup>
Modifiers: const, instanced
Array of RB_BodySetup objects. Stores information about collision shape etc. for each body. Does not include body position - those are taken from mesh.
BodySetupIndexMap[edit]
Type: Object.Map_Mirror{TMap<FName, INT>}
Modifiers: native, const
This caches the BodySetup Index by BodyName to speed up FindBodyIndex
BoundsBodies[edit]
Modifiers: const
Index of bodies that are marked bConsiderForBounds
ConstraintSetup[edit]
Type: array<RB_ConstraintSetup>
Modifiers: const, instanced
Array of RB_ConstraintSetup objects. Stores information about a joint between two bodies, such as position relative to each body, joint limits etc.
DefaultInstance[edit]
Type: PhysicsAssetInstance
Modifiers: const, instanced
Default per-instance paramters for this PhysicsAsset.
DefaultSkelMesh[edit]
Type: SkeletalMesh
Modifiers: const, editoronly
Default skeletal mesh to use when previewing this PhysicsAsset etc. Is the one that was used as the basis for creating this Asset.