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UE3:RB_ConstraintSetup (UDK)
Object >> RB_ConstraintSetup |
Contents
- 1 Properties
- 1.1 Property group 'Angular'
- 1.1.1 AngularBreakThreshold
- 1.1.2 bAngularBreakable
- 1.1.3 bSwingLimited
- 1.1.4 bSwingLimitSoft
- 1.1.5 bTwistLimited
- 1.1.6 bTwistLimitSoft
- 1.1.7 Swing1LimitAngle
- 1.1.8 Swing2LimitAngle
- 1.1.9 SwingLimitDamping
- 1.1.10 SwingLimitStiffness
- 1.1.11 TwistLimitAngle
- 1.1.12 TwistLimitDamping
- 1.1.13 TwistLimitStiffness
- 1.2 Property group 'Linear'
- 1.3 Property group 'Pulley'
- 1.4 Property group 'RB_ConstraintSetup'
- 1.5 Internal variables
- 1.1 Property group 'Angular'
- 2 Structs
- Package:
- Engine
- Direct subclasses:
- RB_BSJointSetup, RB_DistanceJointSetup, RB_HingeSetup, RB_PrismaticSetup, RB_PulleyJointSetup, RB_SkelJointSetup, RB_StayUprightSetup
- This class in other games:
- UT3
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Complete constraint definition used by rigid body physics.
Defaults here will give you a ball and socket joint. Positions are in Physics scale. When adding stuff here, make sure to update URB_ConstraintSetup::CopyConstraintParamsFrom
Properties[edit]
Property group 'Angular'[edit]
AngularBreakThreshold[edit]
Type: float
Default value: 500.0
bAngularBreakable[edit]
Type: bool
bSwingLimited[edit]
Type: bool
bSwingLimitSoft[edit]
Type: bool
bTwistLimited[edit]
Type: bool
bTwistLimitSoft[edit]
Type: bool
Swing1LimitAngle[edit]
Type: float
Used if bSwing1Limited is true. In degrees.
Swing2LimitAngle[edit]
Type: float
Used if bSwing2Limited is true. In degrees.
SwingLimitDamping[edit]
Type: float
SwingLimitStiffness[edit]
Type: float
TwistLimitAngle[edit]
Type: float
Used if bTwistLimited is true. In degrees.
TwistLimitDamping[edit]
Type: float
TwistLimitStiffness[edit]
Type: float
Property group 'Linear'[edit]
bLinearBreakable[edit]
Type: bool
bLinearLimitSoft[edit]
Type: bool
LinearBreakThreshold[edit]
Type: float
Default value: 300.0
LinearLimitDamping[edit]
Type: float
LinearLimitStiffness[edit]
Type: float
LinearXSetup[edit]
Type: LinearDOFSetup
Default value:
Member | Value |
---|---|
bLimited | 1 |
LinearYSetup[edit]
Type: LinearDOFSetup
Default value:
Member | Value |
---|---|
bLimited | 1 |
LinearZSetup[edit]
Type: LinearDOFSetup
Default value:
Member | Value |
---|---|
bLimited | 1 |
Property group 'Pulley'[edit]
bIsPulley[edit]
Type: bool
bMaintainMinDistance[edit]
Type: bool
PulleyRatio[edit]
Type: float
Default value: 1.0
Property group 'RB_ConstraintSetup'[edit]
bEnableProjection[edit]
Type: bool
If distance error between bodies exceeds 0.1 units, or rotation error exceeds 10 degrees, body will be projected to fix this. For example a chain spinning too fast will have its elements appear detached due to velocity, this will project all bodies so they still appear attached to each other.
ConstraintBone1[edit]
Type: name
Name of first bone (body) that this constraint is connecting. This will be the 'child' bone in a PhysicsAsset.
ConstraintBone2[edit]
Type: name
Name of second bone (body) that this constraint is connecting. This will be the 'parent' bone in a PhysicsAset.
JointName[edit]
Type: name
Modifiers: const
Name of bone that this joint is associated with.
Internal variables[edit]
Pos1[edit]
Type: Object.Vector
Location of constraint in Body1 reference frame. Physics scale.
Pos2[edit]
Type: Object.Vector
Location of constraint in Body2 reference frame. Physics scale.
PriAxis1[edit]
Type: Object.Vector
Primary (twist) axis in Body1 reference frame.
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 0.0 |
Z | 0.0 |
PriAxis2[edit]
Type: Object.Vector
Primary (twist) axis in Body2 reference frame.
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 0.0 |
Z | 0.0 |
PulleyPivot1[edit]
Type: Object.Vector
PulleyPivot2[edit]
Type: Object.Vector
SecAxis1[edit]
Type: Object.Vector
Seconday axis in Body1 reference frame. Orthogonal to PriAxis1.
Default value:
Member | Value |
---|---|
X | 0.0 |
Y | 1.0 |
Z | 0.0 |
SecAxis2[edit]
Type: Object.Vector
Seconday axis in Body2 reference frame. Orthogonal to PriAxis2.
Default value:
Member | Value |
---|---|
X | 0.0 |
Y | 1.0 |
Z | 0.0 |
Structs[edit]
LinearDOFSetup[edit]
Modifiers: native
Struct specying one Linear Degree Of Freedom for this constraint. Defaults to a ball-and-socket joint.
- byte bLimited
- Whether this DOF has any limit on it.
- float LimitSize
- 'Half-length' of limit gap. Can shift it by fiddling Pos1/2.
A size of 0.0 results in 'locking' the linear DOF.
Default values:
Property | Value |
---|---|
bLimited | 1 |
LimitSize | 0.0 |