Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:SkeletalMeshSocket (UDK)

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UDK Object >> SkeletalMeshSocket
Package: 
Engine
This class in other games:
UT3

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'SkeletalMeshSocket'[edit]

BoneName[edit]

Type: name

Modifiers: const, editconst


PreviewSkelComp[edit]

Type: SkeletalMeshComponent

Modifiers: const, editconst, transient


PreviewSkelMesh[edit]

Type: SkeletalMesh

Modifiers: editoronly


PreviewStaticMesh[edit]

Type: StaticMesh

Modifiers: editoronly


RelativeLocation[edit]

Type: Object.Vector


RelativeRotation[edit]

Type: Object.Rotator


RelativeScale[edit]

Type: Object.Vector


Default value:

Member Value
X 1.0
Y 1.0
Z 1.0

SocketName[edit]

Type: name

Modifiers: const, editconst

Defines a named attachment location on the SkeletalMesh. These are set up in editor and used as a shortcut instead of specifying everything explicitly to AttachComponent in the SkeletalMeshComponent. The Outer of a SkeletalMeshSocket should always be the SkeletalMesh.