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UE3:LightmassLevelSettings (UDK)

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UDK Object >> LightmassLevelSettings
Package: 
Engine

Persistent level settings for Lightmass

Properties[edit]

Property group 'General'[edit]

DiffuseBoost[edit]

Type: float

Scales the diffuse contribution of all materials in the scene.

Default value: 5.0

EmissiveBoost[edit]

Type: float

Scales the emissive contribution of all materials in the scene.

Default value: 1.0

EnvironmentColor[edit]

Type: Object.Color

Color that rays which miss the scene will pick up.

EnvironmentIntensity[edit]

Type: float


Default value: 1.0

NumIndirectLightingBounces[edit]

Type: int

Number of times light is allowed to bounce off of surfaces, starting from the light source. 0 is direct lighting only, 1 is one bounce, etc. Bounce 1 takes the most time to calculate, followed by bounce 2. Successive bounces are nearly free.

Default value: 3

SpecularBoost[edit]

Type: float

Scales the specular contribution of all materials in the scene.

Default value: 1.0

Property group 'Occlusion'[edit]

bUseAmbientOcclusion[edit]

Type: bool

If TRUE, AmbientOcclusion will be enabled.

bVisualizeAmbientOcclusion[edit]

Type: bool

If TRUE, override normal direct and indirect lighting with just the AO term.

DirectIlluminationOcclusionFraction[edit]

Type: float

How much of the AO to apply to direct lighting.

Default value: 0.5

FullyOccludedSamplesFraction[edit]

Type: float

Fraction of samples taken that must be occluded in order to reach full occlusion.

Default value: 1.0

IndirectIlluminationOcclusionFraction[edit]

Type: float

How much of the AO to apply to indirect lighting.

Default value: 1.0

MaxOcclusionDistance[edit]

Type: float

Maximum distance for an object to cause occlusion on another object.

Default value: 200.0

OcclusionExponent[edit]

Type: float

Higher exponents increase contrast.

Default value: 1.0