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UE3:LightmassLevelSettings (UDK)
Object >> LightmassLevelSettings |
- Package:
- Engine
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Persistent level settings for Lightmass
Properties[edit]
Property group 'General'[edit]
DiffuseBoost[edit]
Type: float
Scales the diffuse contribution of all materials in the scene.
Default value: 5.0
EmissiveBoost[edit]
Type: float
Scales the emissive contribution of all materials in the scene.
Default value: 1.0
EnvironmentColor[edit]
Type: Object.Color
Color that rays which miss the scene will pick up.
EnvironmentIntensity[edit]
Type: float
Default value: 1.0
NumIndirectLightingBounces[edit]
Type: int
Number of times light is allowed to bounce off of surfaces, starting from the light source. 0 is direct lighting only, 1 is one bounce, etc. Bounce 1 takes the most time to calculate, followed by bounce 2. Successive bounces are nearly free.
Default value: 3
SpecularBoost[edit]
Type: float
Scales the specular contribution of all materials in the scene.
Default value: 1.0
Property group 'Occlusion'[edit]
bUseAmbientOcclusion[edit]
Type: bool
If TRUE, AmbientOcclusion will be enabled.
bVisualizeAmbientOcclusion[edit]
Type: bool
If TRUE, override normal direct and indirect lighting with just the AO term.
DirectIlluminationOcclusionFraction[edit]
Type: float
How much of the AO to apply to direct lighting.
Default value: 0.5
FullyOccludedSamplesFraction[edit]
Type: float
Fraction of samples taken that must be occluded in order to reach full occlusion.
Default value: 1.0
IndirectIlluminationOcclusionFraction[edit]
Type: float
How much of the AO to apply to indirect lighting.
Default value: 1.0
MaxOcclusionDistance[edit]
Type: float
Maximum distance for an object to cause occlusion on another object.
Default value: 200.0
OcclusionExponent[edit]
Type: float
Higher exponents increase contrast.
Default value: 1.0