Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:LightingChannelsObject (UDK)

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UDK Object >> LightingChannelsObject
Package: 
UnrealEd
This class in other games:
UT3

Container class for LightingChannelContainer, so they can be edited in an editor property window.

Properties[edit]

Property group 'LightingChannelsObject'[edit]

LightingChannels[edit]

Type: LightComponent.LightingChannelContainer

Modifiers: const

The edited lighting channels.

Default value:

Member Value
bInitialized True