UE3:MusicTrackDataStructures (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
UDK Object >> MusicTrackDataStructures
Package:
Engine
This class in other games:


Structs

MusicTrackStruct

Modifiers: native

SoundCue TheSoundCue
The soundCue to play *
bool bAutoPlay
Controls whether or not the track is auto-played when it is attached to the scene.
bool bPersistentAcrossLevels
Controls whether the sound is not stopped on a map change
float FadeInTime
Time taken for sound to fade in when action is activated.
float FadeInVolumeLevel
Volume the sound to should fade in to
float FadeOutTime
Time take for sound to fade out when Stop input is fired.
float FadeOutVolumeLevel
Volume the sound to should fade out to

Default values:

Property Value
FadeInTime 5.0
FadeInVolumeLevel 1.0
FadeOutTime 5.0
FadeOutVolumeLevel 0.0