Mostly Harmless
UE3:MusicTrackDataStructures (UT3)
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Object >> MusicTrackDataStructures |
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Structs[edit]
MusicTrackParamStruct[edit]
Modifiers: native
These are the parameters we can control on a track that is being faded in / out
- float FadeInTime
- Time taken for sound to fade in when action is activated.
- float FadeInVolumeLevel
- Volume the sound to should fade in to
- float DelayBetweenOldAndNewTrack
- Amount of delay between playing the new track
- float FadeOutTime
- Time take for sound to fade out when Stop input is fired.
- float FadeOutVolumeLevel
- Volume the sound to should fade out to
Default values:
Property | Value |
---|---|
DelayBetweenOldAndNewTrack | 0.0 |
FadeInTime | 5.0 |
FadeInVolumeLevel | 1.0 |
FadeOutTime | 5.0 |
FadeOutVolumeLevel | 0.0 |
MusicTrackStruct[edit]
Modifiers: native
- MusicTrackParamStruct Params
- name TrackType
- which type this track is *
- SoundCue TheSoundCue
- The soundCue to play *
- bool bAutoPlay
- Controls whether or not the track is auto-played when it is attached to the scene.