I love the smell of UnrealEd crashing in the morning. – tarquin

UE3:PartyBeacon (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> PartyBeacon
Package: 
IpDrv
Direct subclasses:
PartyBeaconClient, PartyBeaconHost

This class is the base class for the client/host beacon classes.

Properties[edit]

BeaconName[edit]

Type: name

The name to use when logging (helps debugging)

bIsInTick[edit]

Type: bool

Used to determine whether to use deferred destruction or not

bShouldTick[edit]

Type: bool

Whether to the socket(s) or not (not during travel)

Default value: True

bWantsDeferredDestroy[edit]

Type: bool

True if the beacon should be destroyed at the end of the tick

ElapsedHeartbeatTime[edit]

Type: float

The elapsed time that has passed since the last heartbeat

HeartbeatTimeout[edit]

Type: float

Modifiers: config

The maximum amount of time to pass between heartbeat packets being sent

PartyBeaconPort[edit]

Type: int

Modifiers: config

The port that the party beacon will listen on

Socket[edit]

Type: pointer{FSocket}

Modifiers: native, transient

The object that is used to send/receive data with the remote host/client

Enums[edit]

EPartyReservationResult[edit]

The result code that will be returned during party reservation

PRR_GeneralError 
PRR_PartyLimitReached 
PRR_IncorrectPlayerCount 
PRR_RequestTimedOut 
PRR_ReservationDuplicate 
PRR_ReservationNotFound 
PRR_ReservationAccepted 

EReservationPacketType[edit]

The types of packets being sent

RPT_UnknownPacketType 
RPT_ClientReservationRequest 
RPT_ClientReservationUpdateRequest 
RPT_ClientCancellationRequest 
RPT_HostReservationResponse 
RPT_HostReservationCountUpdate 
RPT_HostTravelRequest 
RPT_HostIsReady 
RPT_HostHasCancelled 
RPT_Heartbeat 

Structs[edit]

PartyReservation[edit]

Modifiers: native

Holds information about a party that has reserved space in the session

int TeamNum 
The team this party was assigned to
OnlineSubsystem.UniqueNetId PartyLeader 
The party leader that has requested a reservation
array<PlayerReservation> PartyMembers 
The list of members of the party (includes the party leader)

PlayerReservation[edit]

Modifiers: native

A player that has/is requesting a reservation

OnlineSubsystem.UniqueNetId NetId 
The unique identifier for this player
int Skill 
The skill of the player
int XpLevel 
The player experience level
Object.double Mu 
The raw skill value
Object.double Sigma 
The uncertainty of that raw skill value
float ElapsedSessionTime 
Seconds since we checked to see if the player reservation exists in the session

Native functions[edit]

DestroyBeacon[edit]

native event DestroyBeacon ()

Stops listening for requests/responses and releases any allocated memory