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UE3:PartyBeaconClient (UDK)
Object >> PartyBeacon >> PartyBeaconClient |
Contents
- Package:
- IpDrv
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This class is used to connect to a network beacon in order to request a reservation for their party with that host
Properties[edit]
ClientBeaconRequestType[edit]
Type: EPartyBeaconClientRequest
The pending request to be sent
ClientBeaconState[edit]
Type: EPartyBeaconClientState
The state of the client beacon
HostPendingRequest[edit]
Type: OnlineGameSearch.OnlineGameSearchResult
Modifiers: const
Holds a reference to the data that is used to reach the potential host
PendingRequest[edit]
Type: PartyBeacon.PartyReservation
The request to send once the socket is established
ReservationRequestElapsedTime[edit]
Type: float
Used to track how long we've been waiting for a response
ReservationRequestTimeout[edit]
Type: float
Modifiers: config
Indicates how long the client should wait for a response before timing out and trying a new server
Resolver[edit]
Type: ClientBeaconAddressResolver
Platform specific address resolver for this beacon. Instantiated using the ResolverClass type.
ResolverClass[edit]
Type: class<ClientBeaconAddressResolver>
Class to use for address resolving and registering
ResolverClassName[edit]
Type: string
Modifiers: config
Name of the class to use for address resolving and registering
Enums[edit]
EPartyBeaconClientRequest[edit]
Determine the pending request to be sent to the host
- PBClientRequest_NewReservation
- PBClientRequest_UpdateReservation
EPartyBeaconClientState[edit]
Used to drive the client state machine
- PBCS_None
- PBCS_Connecting
- PBCS_Connected
- PBCS_ConnectionFailed
- PBCS_AwaitingResponse
- PBCS_Closed
Delegates[edit]
OnHostHasCancelled[edit]
Called by the beacon when the host sends the "cancellation" packet, so the client can return to finding a new host
OnHostIsReady[edit]
Called by the beacon when the host sends the "ready" packet, so the client can connect to the host to start the match
OnReservationCountUpdated[edit]
Called by the beacon when the host sends a reservation count update packet so that any UI can be updated
Parameters:
- ReservationRemaining - the number of reservations that are still available
OnReservationRequestComplete[edit]
Called by the beacon when a reservation request has been responded to by the destination host
Parameters:
- ReservationResult - whether there was space allocated for the party or not
OnReservationUpdateRequestComplete[edit]
Called by the beacon when a reservation update request has been responded to by the destination host
Parameters:
- ReservationResult - whether there was space allocated for the party or not
OnTravelRequestReceived[edit]
Called by the beacon when the host sends a request for all clients to travel to the destination included in the packet
Parameters:
- SessionName - the name of the session to register
- SearchClass - the search that should be populated with the session
- PlatformSpecificInfo - the binary data to place in the platform specific areas
Native functions[edit]
DestroyBeacon[edit]
Overrides: PartyBeacon.DestroyBeacon
Stops listening for requests/responses and releases any allocated memory
CancelReservation[edit]
Sends a cancellation message to the remote host so that it knows there is more space available
Parameters:
- CancellingPartyLeader - the leader of this party that wants to cancel
Returns:
- true if the request able to be sent, false if it failed to send
RequestReservation[edit]
Sends a request to the remote host to allow the specified members to reserve space in the host's session. Note this request is async and the results will be sent via the delegate
Parameters:
- DesiredHost - the server that the connection will be made to
- RequestingPartyLeader - the leader of this party that will be joining
- Players - the list of players that want to reserve space
Returns:
- true if the request able to be sent, false if it failed to send
RequestReservationUpdate[edit]
Sends a request to the remote host to update an existing reservation for the specified party leader. Any new players not already in the party leader's reservation will be added to that reservation on the host. Host sends a EPartyReservationResult back.
Parameters:
- DesiredHost - the server that the connection will be made to
- RequestingPartyLeader - party leader that will be updating his existing reservation
- PlayersToAdd - the list of players that want to reserve space in an existing reservation
Returns:
- true if the request able to be sent, false if it failed to send