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UE3:SpeechRecognition (UDK)
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Object >> SpeechRecognition |
Contents
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Properties[edit]
Property group 'SpeechRecognition'[edit]
ConfidenceThreshhold[edit]
Type: float
Threshhold below which the recognised word will be ignored
Default value: 50.0
Language[edit]
Type: string
Language to recognise data in
Default value: "INT"
Vocabularies[edit]
Type: array<RecogVocabulary>
Array of vocabularies that can be swapped in and out
Internal variables[edit]
bDirty[edit]
Type: bool
Modifiers: duplicatetransient, transient
Whether this object has been altered
bInitialised[edit]
Type: bool
Modifiers: duplicatetransient, transient
Whether the object was successfully initialised or not
FnxVoiceData[edit]
Type: pointer
Modifiers: duplicatetransient, native, const
Cached pointers to Fonix data
InstanceData[edit]
Type: RecogUserData
Array size: 4
Cached user data - max users
UserData[edit]
Cached user data
VoiceData[edit]
Cached neural net data
WorkingVoiceData[edit]
Working copy of neural net data
Structs[edit]
RecognisableWord[edit]
Modifiers: native
- int Id
- string ReferenceWord
- This is the reference word, which is returned upon recognition. e.g. "Loque". Does not need to be unique.
- string PhoneticWord
- This is the word string that is passed into the recognition. e.g. "Loke"
RecogUserData[edit]
Modifiers: native
- int ActiveVocabularies
- Bitfield of active vocabularies
- array<byte> UserData
- Workspace for recognition data
RecogVocabulary[edit]
Modifiers: native
- array<RecognisableWord> WhoDictionary
- Arrays of words that can be recognised - note that words need an ID unique among the contents of all three arrays
- array<RecognisableWord> WhatDictionary
- array<RecognisableWord> WhereDictionary
- string VocabName
- Name of vocab file
- array<byte> VocabData
- Cached processed vocabulary data
- array<byte> WorkingVocabData
- Working copy of vocab data