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UE3:DamageType (UDK)
Object >> DamageType |
- Package:
- Engine
- Direct subclasses:
- DmgType_Crushed, DmgType_Fell, DmgType_Telefragged, GameDamageType, KillZDamageType, UTDamageType
- This class in other games:
- RTNP, U1, UT, U2XMP, U2, UE2Runtime, UT2003, UT2004, UT3
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DamageType, the base class of all damagetypes. this and its subclasses are never spawned, just used as information holders
NOTE: we can not do: HideDropDown on this class as we need to be able to use it in SeqEvent_TakeDamage for objects taking damage from any DamageType!
Properties[edit]
Property group 'DamageType'[edit]
bAlwaysGibs[edit]
Type: bool
Kills with this damage type always blow victim up into small chunks
bArmorStops[edit]
Type: bool
does regular armor provide protection against this damage
Default value: True
bCausesBlood[edit]
Type: bool
Whether damage produces blood from victim
Default value: True
bCausesFracture[edit]
Type: bool
Can break bits off FracturedStaticMeshActors.
bLocationalHit[edit]
Type: bool
Whether damage is to a specific location on victim, or generalized.
Default value: True
bNeverGibs[edit]
Type: bool
Kills with this damage type *never* blow victim up into small chunks
DeathString[edit]
Type: string
Modifiers: localized
string to describe death by this type of damage
Default value: "`o was killed by `k."
FemaleSuicide[edit]
Type: string
Modifiers: localized
Default value: "`o killed herself."
MaleSuicide[edit]
Type: string
Modifiers: localized
Strings to display when someone dies
Default value: "`o killed himself."
Property group 'RigidBody'[edit]
bRadialDamageVelChange[edit]
Type: bool
When applying radial impulses, whether to treat as impulse or velocity change.
KDamageImpulse[edit]
Type: float
magnitude of impulse applied to KActor due to this damage type.
Default value: 800.0
KDeathUpKick[edit]
Type: float
Amount of upwards kick ragdolls get when they die
KDeathVel[edit]
Type: float
How fast ragdoll moves upon death
RadialDamageImpulse[edit]
Type: float
Size of impulse to apply when doing radial damage.
Internal variables[edit]
bCausedByWorld[edit]
Type: bool
this damage was caused by the world (falling off level, into lava, etc)
bExtraMomentumZ[edit]
Type: bool
Add extra Z to momentum on walking pawns to throw them up into the air
Default value: True
bIgnoreDriverDamageMult[edit]
Type: bool
if true, ignore vehicle DriverDamageMult when calculating damage caused to its driver
DamagedFFWaveform[edit]
Type: ForceFeedbackWaveform
The forcefeedback waveform to play when you take damage
FracturedMeshDamage[edit]
Type: float
Damage imparted by this damage type to fracturable meshes. Scaled by config WorldInfo.FracturedMeshWeaponDamage.
Default value: 1.0
KilledFFWaveform[edit]
Type: ForceFeedbackWaveform
The forcefeedback waveform to play when you are killed by this damage type
VehicleDamageScaling[edit]
Type: float
multiply damage by this for vehicles
Default value: 1.0
VehicleMomentumScaling[edit]
Type: float
multiply momentum by this for vehicles
Default value: 1.0
Static functions[edit]
DeathMessage[edit]
Returns:
- string for death caused by this damagetype.
SuicideMessage[edit]
Returns:
- string for suicide caused by this damagetype.