Mostly Harmless
UE2:DamageType (UE2Runtime)
Contents
- 1 Properties
- 1.1 Property group 'DamageType'
- 1.1.1 bAlwaysGibs
- 1.1.2 bArmorStops
- 1.1.3 bCausesBlood
- 1.1.4 bFastInstantHit
- 1.1.5 bInstantHit
- 1.1.6 bKUseOwnDeathVel
- 1.1.7 bNoSpecificLocation
- 1.1.8 bSkeletize
- 1.1.9 DamageDesc
- 1.1.10 DamageEffect
- 1.1.11 DamageKick
- 1.1.12 DamageThreshold
- 1.1.13 DamageWeaponName
- 1.1.14 DeathString
- 1.1.15 FemaleSuicide
- 1.1.16 FlashFog
- 1.1.17 FlashScale
- 1.1.18 GibModifier
- 1.1.19 LowDetailEffect
- 1.1.20 LowDetailEmitter
- 1.1.21 LowGoreDamageEffect
- 1.1.22 LowGoreDamageEmitter
- 1.1.23 LowGoreDamageSounds
- 1.1.24 MaleSuicide
- 1.1.25 PawnDamageEffect
- 1.1.26 PawnDamageEmitter
- 1.1.27 PawnDamageSounds
- 1.1.28 ViewFlash
- 1.1.29 ViewFog
- 1.2 Property group 'Karma'
- 1.1 Property group 'DamageType'
- 2 Static functions
- Package:
- Engine
- Direct subclasses:
- Suicided, Burned, Corroded, Crushed, DamTypeTelefragged, Depressurized, Drowned, Fell, Gibbed, Impact
- This class in other games:
- RTNP, U1, UT, U2XMP, U2, UT2003, UT2004, UDK, UT3
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DamageType, the base class of all damagetypes. this and its subclasses are never spawned, just used as information holders
Properties[edit]
Property group 'DamageType'[edit]
bAlwaysGibs[edit]
Type: bool
bArmorStops[edit]
Type: bool
does regular armor provide protection against this damage
Default value: True
bCausesBlood[edit]
Type: bool
Default value: True
bFastInstantHit[edit]
Type: bool
done by fast repeating trace hit weapon
bInstantHit[edit]
Type: bool
done by trace hit weapon
bKUseOwnDeathVel[edit]
Type: bool
For ragdoll death. Rather than using default - use death velocity specified in this damage type.
bNoSpecificLocation[edit]
Type: bool
bSkeletize[edit]
Type: bool
swap model to skeleton
DamageDesc[edit]
Type: int
Describes the damage
Default value: 1
DamageEffect[edit]
Special effect.
DamageKick[edit]
Type: Object.Vector
DamageThreshold[edit]
Type: int
How much damage much occur before playing effects
DamageWeaponName[edit]
Type: string
weapon that caused this damage
DeathString[edit]
Type: string
Modifiers: localized
string to describe death by this type of damage
Default value: "%o was killed by %k."
FemaleSuicide[edit]
Type: string
Modifiers: localized
Default value: "%o killed herself."
FlashFog[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 900.0 |
FlashScale[edit]
Type: float
for flashing victim's screen
Default value: 0.3
GibModifier[edit]
Type: float
Default value: 1.0
LowDetailEffect[edit]
Low Detail effect
LowDetailEmitter[edit]
Low Detail emitter
LowGoreDamageEffect[edit]
effect to spawn when low gore
LowGoreDamageEmitter[edit]
Emitter to use when it's low gore
LowGoreDamageSounds[edit]
Sound Effects to play with Damage occurs with low gore
MaleSuicide[edit]
Type: string
Modifiers: localized
Default value: "%o killed himself."
PawnDamageEffect[edit]
effect to spawn when pawns are damaged by this damagetype
PawnDamageEmitter[edit]
effect to spawn when pawns are damaged by this damagetype
PawnDamageSounds[edit]
Sound Effect to Play when Damage occurs
ViewFlash[edit]
Type: float
View flash to play.
ViewFog[edit]
Type: Object.Vector
View fog to play.
Property group 'Karma'[edit]
KDamageImpulse[edit]
Type: float
magnitude of impulse applied to KActor due to this damage type.
Default value: 8000.0
KDeathUpKick[edit]
Type: float
Amount of upwards kick ragdolls get when they die
KDeathVel[edit]
Type: float
How fast ragdoll moves upon death