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UE2:Emitter (UE2Runtime)
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Emitter: An Unreal Emitter Actor.
Properties[edit]
Property group 'Emitter'[edit]
Emitters[edit]
Type: array<ParticleEmitter>
Modifiers: export, editinline
Property group 'Global'[edit]
AutoDestroy[edit]
Type: bool
AutoReset[edit]
Type: bool
DisableFogging[edit]
Type: bool
GlobalOffsetRange[edit]
Type: Object.RangeVector
TimeTillResetRange[edit]
Type: Object.Range
Internal variables[edit]
ActorForcesEnabled[edit]
Type: bool
Modifiers: transient
BoundingBox[edit]
Type: Object.Box
Modifiers: transient
DeleteParticleEmitters[edit]
Type: bool
Modifiers: transient
EmitterHeight[edit]
Type: float
Modifiers: transient
EmitterRadius[edit]
Type: float
Modifiers: transient
GlobalOffset[edit]
Type: Object.Vector
Modifiers: transient
Initialized[edit]
Type: int
Modifiers: transient
ParticleMaterial[edit]
Type: ParticleMaterial
Modifiers: transient
TimeTillReset[edit]
Type: float
Modifiers: transient
UseParticleProjectors[edit]
Type: bool
Modifiers: transient
Default values[edit]
Property | Value |
---|---|
bNoDelete | True |
bUnlit | True |
DrawType | DT_Particle |
RemoteRole | ROLE_None |
Style | STY_Particle |
Texture | Texture'Engine.S_Emitter' |
Functions[edit]
Native functions[edit]
Kill[edit]
native function Kill ()
Events[edit]
Trigger[edit]
Overrides: Actor.Trigger
Other instance functions[edit]
UpdatePrecacheMaterials[edit]
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials