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UE2:Emitter (UE2Runtime)

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UE2Runtime Object >> Actor >> Emitter
Package: 
Engine
This class in other games:
U2XMP, UT2003, UT2004, UDK, UT3

Emitter: An Unreal Emitter Actor.

Properties[edit]

Property group 'Emitter'[edit]

Emitters[edit]

Type: array<ParticleEmitter>

Modifiers: export, editinline


Property group 'Global'[edit]

AutoDestroy[edit]

Type: bool


AutoReset[edit]

Type: bool


DisableFogging[edit]

Type: bool


GlobalOffsetRange[edit]

Type: Object.RangeVector


TimeTillResetRange[edit]

Type: Object.Range


Internal variables[edit]

ActorForcesEnabled[edit]

Type: bool

Modifiers: transient


BoundingBox[edit]

Type: Object.Box

Modifiers: transient


DeleteParticleEmitters[edit]

Type: bool

Modifiers: transient


EmitterHeight[edit]

Type: float

Modifiers: transient


EmitterRadius[edit]

Type: float

Modifiers: transient


GlobalOffset[edit]

Type: Object.Vector

Modifiers: transient


Initialized[edit]

Type: int

Modifiers: transient


ParticleMaterial[edit]

Type: ParticleMaterial

Modifiers: transient


TimeTillReset[edit]

Type: float

Modifiers: transient


UseParticleProjectors[edit]

Type: bool

Modifiers: transient


Default values[edit]

Property Value
bNoDelete True
bUnlit True
DrawType DT_Particle
RemoteRole ROLE_None
Style STY_Particle
Texture Texture'Engine.S_Emitter'

Functions[edit]

Native functions[edit]

Kill[edit]

native function Kill ()


Events[edit]

Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


Other instance functions[edit]

UpdatePrecacheMaterials[edit]

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials