I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE2:Emitter (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Emitter: An Unreal Emitter Actor.
Properties[edit]
Property group 'Emitter'[edit]
Emitters[edit]
Type: array<ParticleEmitter>
Modifiers: export, editinline
Property group 'Global'[edit]
AutoDestroy[edit]
Type: bool
AutoReset[edit]
Type: bool
DisableFogging[edit]
Type: bool
GlobalOffsetRange[edit]
Type: Object.RangeVector
TimeTillResetRange[edit]
Type: Object.Range
Internal variables[edit]
ActorForcesEnabled[edit]
Type: bool
Modifiers: transient
BoundingBox[edit]
Type: Object.Box
Modifiers: transient
EmitterHeight[edit]
Type: float
Modifiers: transient
EmitterRadius[edit]
Type: float
Modifiers: transient
GlobalOffset[edit]
Type: Object.Vector
Modifiers: transient
TimeTillReset[edit]
Type: float
Modifiers: transient
Default values[edit]
Property | Value |
---|---|
DrawType | DT_Particle |
Style | STY_Particle |
Texture | Texture'Engine.S_Emitter' |