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UE3:Emitter (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- EmitterSpawnable, UTEmitCameraEffect, UTEmitter
- This class in other games:
- U2XMP, UT2003, UE2Runtime, UT2004, UDK
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Emitter actor class. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Emitter'[edit]
ParticleSystemComponent[edit]
Type: ParticleSystemComponent
Modifiers: editconst, const
Default value: ParticleSystemComponent'ParticleSystemComponent0'
Internal variables[edit]
bCurrentlyActive[edit]
Type: bool
Modifiers: repnotify
used to update status of toggleable level placed emitters on clients
bDestroyOnSystemFinish[edit]
Type: bool
Default values[edit]
Property | Value |
---|---|
bEdShouldSnap | True |
bGameRelevant | True |
bHardAttach | True |
bNoDelete | True |
Components[0] | SpriteComponent'Sprite' |
Components[1] | ParticleSystemComponent'ParticleSystemComponent0' |
Components[2] | ArrowComponent'ArrowComponent0' |
TickGroup | TG_DuringAsyncWork |
Subobjects[edit]
ArrowComponent0[edit]
Class: Engine.ArrowComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ArrowColor |
|
||||||||||
ArrowSize | 1.5 |
ParticleSystemComponent0[edit]
Class: Engine.ParticleSystemComponent
Property | Value |
---|---|
SecondsBeforeInactive | 1.0 |
Sprite[edit]
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
bIsScreenSizeScaled | True |
HiddenGame | True |
ScreenSize | 0.0025 |
Sprite | Texture2D'EngineResources.S_Emitter' |
Functions[edit]
Native functions[edit]
SetTemplate[edit]
native noexport event SetTemplate (ParticleSystem NewTemplate, optional bool bDestroyOnFinish)
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
ReplicatedEvent[edit]
simulated event ReplicatedEvent (name VarName)
Overrides: Actor.ReplicatedEvent
Other instance functions[edit]
OnParticleSystemFinished[edit]
function OnParticleSystemFinished (ParticleSystemComponent FinishedComponent)
OnSetParticleSysParam[edit]
simulated function OnSetParticleSysParam (SeqAct_SetParticleSysParam Action)
Kismet handler for setting particle instance parameters.
OnToggle[edit]
simulated function OnToggle (SeqAct_Toggle action)
Handling Toggle event from Kismet.
SetActorParameter[edit]
SetColorParameter[edit]
simulated function SetColorParameter (name ParameterName, Object.Color Param)
SetExtColorParameter[edit]
simulated function SetExtColorParameter (name ParameterName, byte Red, byte Green, byte Blue, byte Alpha)
SetFloatParameter[edit]
SetVectorParameter[edit]
simulated function SetVectorParameter (name ParameterName, Object.Vector Param)