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UE3:UTEmitter (UT3)

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UT3 Object >> Actor >> Emitter >> UTEmitter
Package: 
UTGame
Direct subclasses:
UTEmit_HitEffect, UTEmit_OrbLinkEffect, UTReplicatedEmitter, UTEmit_PendingHeroEffectBlue, UTEmit_PendingHeroEffectRed
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
bDestroyOnSystemFinish True
bNoDelete False
CollisionType COLLIDE_CustomDefault
Components[0] ParticleSystemComponent'ParticleSystemComponent0'
LifeSpan 7.0

Subobjects[edit]

ParticleSystemComponent0[edit]

Class: Engine.ParticleSystemComponent

Inherits from: Emitter.ParticleSystemComponent0

Property Value
bOverrideLODMethod True
LODMethod PARTICLESYSTEMLODMETHOD_DirectSet
SecondsBeforeInactive 0.0

Structs[edit]

DistanceBasedParticleTemplate[edit]

Modifiers: native

this is used for a few special cases where we wanted a completely new particle system at certain distances instead of just turning off an emitter or two inside a single one

ParticleSystem Template 
the template to use
float MinDistance 
the minimum distance all local players must be from the spawn location for this template to be used

Functions[edit]

Static functions[edit]

GetTemplateForDistance[edit]

static final function ParticleSystem GetTemplateForDistance (const out array<DistanceBasedParticleTemplateTemplateList, Object.Vector SpawnLocation, WorldInfo WI)

utility function to select the best template from the passed in list the list is assumed to be in order from greatest distance to shortest distance

Events[edit]

SetTemplate[edit]

simulated event SetTemplate (ParticleSystem NewTemplate, optional bool bDestroyOnFinish)

Overrides: Emitter.SetTemplate


Other instance functions[edit]

SetLightEnvironment[edit]

function SetLightEnvironment (LightEnvironmentComponent Light)