I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE3:UTEmit_OrbLinkEffect (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> Emitter >> UTEmitter >> UTEmit_OrbLinkEffect
Package: 
UTGame

effect that links the orb to a node it's protecting. In C++ we do extra work to make sure the beam start point stays inside the orb mesh

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
LifeSpan 0.0

Subobjects[edit]

ParticleSystemComponent0[edit]

Class: Engine.ParticleSystemComponent

Inherits from: UTEmitter.ParticleSystemComponent0

Property Value
AbsoluteRotation True
bUpdateComponentInTick True
Translation
Member Value
X 0.0
Y 5.0
Z 5.0