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UE3:UTEmit_OrbLinkEffect (UT3)
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effect that links the orb to a node it's protecting. In C++ we do extra work to make sure the beam start point stays inside the orb mesh
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
LifeSpan | 0.0 |
Subobjects[edit]
ParticleSystemComponent0[edit]
Class: Engine.ParticleSystemComponent
Inherits from: UTEmitter.ParticleSystemComponent0
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AbsoluteRotation | True | ||||||||
bUpdateComponentInTick | True | ||||||||
Translation |
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