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UE3:LightEnvironmentComponent (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Component >> ActorComponent >> LightEnvironmentComponent |
- Package:
- Engine
- Direct subclass:
- DynamicLightEnvironmentComponent
- This class in other games:
- UDK
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This is used by the scene management to isolate lights and primitives. For lighting and actor or component use a DynamicLightEnvironmentComponent.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'LightEnvironmentComponent'[edit]
bEnabled[edit]
Type: bool
Modifiers: const
Whether the light environment is used or treated the same as a LightEnvironment=NULL reference.
Default value: True
Internal variables[edit]
LastRenderTime[edit]
Type: float
Modifiers: transient, const
The time when a primitive in the light environment was last rendered.
Native functions[edit]
SetEnabled[edit]
native final function SetEnabled (bool bNewEnabled)
Changes the value of bEnabled.
Parameters:
- bNewEnabled - The value to assign to bEnabled.