Mostly Harmless
UE3:UTReplicatedEmitter (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UTGame
- Direct subclasses:
- UTWillowWhisp, UTEmit_HeadShotHelmet, UTOnslaughtNodeHealEffectBase, UTEmit_BrokenTL, UTEmit_LeviathanExplosion, UTEmit_OnslaughtOrbExplosion_Blue, UTEmit_OnslaughtOrbExplosion_Red, UTEmit_ShockCombo, UTEmit_SmallRedeemerExplosion, UTEmit_TransLocateOut, UTEmit_VehicleShockCombo, UTEmit_HeroBombWarning, UTEmit_HeroMelee, UTEmit_HeroRedeemerExplosion, UTEmit_HeroSpawn, UTEmit_SuperHeroMelee
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
EmitterTemplate[edit]
Type: ParticleSystem
The Template to use for this emitter
ServerLifeSpan[edit]
Type: float
How long this actor lives on a dedicated server
Default value: 0.2
Default values[edit]
Property | Value |
---|---|
bNetInitialRotation | True |
bNetTemporary | True |
RemoteRole | ROLE_SimulatedProxy |
Subobjects[edit]
ParticleSystemComponent0[edit]
Class: Engine.ParticleSystemComponent
Inherits from: UTEmitter.ParticleSystemComponent0
No new values.
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Emitter.PostBeginPlay